Civilization VI – A More Active Form of Global Domination (Preview)

Civilization VI – A More Active Form of Global Domination (Preview)

Civilization VI is in a difficult place. Its direct predecessor, Civilization V, …is still one of the most
played games on Steam, …and it’s almost universally loved. The most recent spin-off, Beyond Earth,
is a much different story, …failing to earn the same
admiration or staying power. Civilization VI must both convince
those skeptical after Beyond Earth… …as well as those still content
with the robust Civilization V. After spending 150 turns
with the recent build, …we can say at the very least… …that the next entry in the venerable
franchise doesn’t lack new ideas. The game certainly feels
more alive than Civilization V. Part of that is due to districts, …specialized productions
that can offer special benefits… …such as increased technology,
culture, production, and so on. These districts actually
take up space in your city, …and in many cases are more valuable
when placed adjacent to specific tiles… …like mountains or rivers. Instead of just an ever-expanding city blob, …districts encourage more
thoughtful expansion… …while also providing
a personal look to a city. Civilization VI also shows life
by incentivizing exploration… …and active play with
valuable rewards. Completing specific tasks, …such as finding a natural wonder
or killing a number of barbarians, …often speeds up
the research of a technology. The game calls these “eureka moments.” By engaging in activities
associated with certain technologies, …your experience accelerates
the understanding of new ideas. It’s a learn-by-doing philosophy
that helps erode the complacency… …of simply sitting back
and clicking through menus. Policies return to help define
your civilization’s path, …but they function much differently
and are more flexible than in Civ V. Your civilization’s government determines… …the number and type of policies
you can put in place. Once earned, you can switch out
policies like cards in a deck, …as long as your government allows it. Say you’re suffering
a barbarian infestation. A quick a change in military policy… …will give you advantages to make
such invasions less troublesome. Being able to tweak your
civilization so quickly… …adds another interesting
layer of micromanagement, …and can be a powerful
tool in the right hands. Our biggest issue with policies
is how they’re presented. You’ll likely unlock a
high volume of policies, …and they’re all just
sort of thrown together, …making it difficult to tell at a quick
glance what each of them do… …and why they’re valuable. What does look consistently
great is the world itself. Gone are the ugly white clouds of Civ V
that cover unexplored territory. They’re replaced with what looks
like a worn map made of parchment. The purpose is the same,
but it’s more thematically appropriate. Seeing the map slowly burn away as you
venture forth both looks and feels fantastic. In fact, all of Civ VI has more flare
than screenshots would indicate. The land, resources and
cities are all very vibrant, …filled with bold, saturated colors. Wonders are grand once again,
thank to the return of short videos… …that show the colossal monuments
being built piece by piece. The biggest question we have
regards diplomacy, …which has long been a subject
of criticism in past games. Civ VI adds agendas, which give
computer controlled rulers… …both overt driving philosophies
that are true to history… …and hidden motives which
the player must uncover. Theoretically, these agendas are meant to
create a sort of logical consistency, …eliminating the sometimes random and nonsensical
decisions from the AI of past games. In our limited time with Civ VI, it’s difficult
to gauge how effective these agendas are, …and how they play into the flow of the game. Various other elements of diplomacy
either weren’t fully functioning… …or weren’t implemented in our build. What could’ve easily been
the next Civilization V… …instead feels as if it’s striving
for much more. Although our understanding
of the game is still incomplete, …we’re excited to dive in head-first
when it releases this October. Our brief time with the game
serves as a powerful reminder… …that although there are many
turn-based strategy games, …few are as immensely captivating
and approachable as Civilization.


  1. It loots great and I can't wait to try the new systems, but I really hope this isn't a broken mess upon release.

  2. Really love EasyAllies Previews! Although I do not know where I will fit the time machine necessary to play this game.

  3. I never played a Civ before but I might give this one a shot. It seems so complicated and about statistics that scares me off.

  4. i think the gameplay and new strategies look good, but the graphics are like a kid game instead of the smooth Civ 5

  5. not going to lie, in a couple decades there is a small part of me that wants Civilization 15 to have Donald Trump, if only to see how the AI handles it :p anyways thanks for the preview!

  6. The UI looks a lot cleaner and easier to read. But there's a bit of personality gone and the whole presentation is a little duller.

  7. I feel the opposite about the FOW. I feel its too similar colourwise to the actual map from what I've seen. It feels a bit claustrophobic. That may just be my R/G colourblindness, but its an issue for me anyway.

    I won't be buying at launch anyway. I'll get it in a few years with all the DLC and enjoy it then.

  8. Still not finding a reason to upgrade from IV to be quite honest. 5 was stripped down nonsense, it got acceptable with expansions and some mods but even then I still don't enjoy the tile/movement/unit systems.

    And this just looks… blegh

  9. Eorzean Allies is not for me. But I would really like to see a well edited EZA Civilization VI miniseries. Three or four of you guys against each other and the AI.

  10. I like it when the preview is a discussion where Ben(Assuming Ben previewed this game) and someone else discusses the game like what was done back at GT, the Just Played.

  11. i think that civ 3 was better than 4 but 6 will be better 5 but 7 will be better than 3 an civ 2 and civ 1 still better than any of them exepet for 8 that will be the best

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