Dragon Quest XI Review! (PS4) The Game Collection!

Dragon Quest XI Review! (PS4) The Game Collection!


Welcome back to The Game Collection! Dragon Quest XI is a game that I’ve been excited
to take a look at since it was first announced. After all, it was the first numbered Dragon
Quest to make its way to the West on a console since my all-time favorite, Dragon Quest VIII! Does Dragon Quest XI deliver the AAA role-playing
experience I’ve been waiting for? Let’s find out! SuperDerek Intro
In Dragon Quest XI the game begins with our teenaged protagonist taking part in a coming
of age ritual in the village of Cobblestone, alongside his lifelong friend Gema. During the ritual, a monster attacks the two. In his attempt to save Gema from careening
off the side of the spire, a new power awakens from within our hero, saving the day. Our hero soon sets off to find out what this
power is, what it’s for, and what it means to be The Luminary. The story of the game builds slowly, and somewhat
predictably, at least at first. There’s a strange sense of familiarity to
the way the story unfurls, echoing the stories we’ve been hearing since childhood. I think that lulled me into a false sense
of security because just when I least expected it, the game managed to completely blindside
me, sending me reeling. Dragon Quest XI is the kind of game that feels
like the story was composed thoughtfully. It has a certain rhythm to it that sucked
me into the world of Erdria for hours on end. The overarching plot of Dragon Quest XI seldom
takes center stage, and is often a backdrop for our hero to meet fun and interesting characters
who join him along the way. The driving force for a good portion of the
game is to collect a series of magical colored spheres that won’t surprise many. What the heroes need to do to acquire those
on the other hand, varies. Sure, a few might require delving deep into
the depths of tombs and dangers unknown, while others may not require any real combat to
speak of, and require the player simply to observe a story play out before them. Each of these orbs collected introduces the
player to more of the world, the lore, the history of the Luminary of Legend, or the
story of our companions. While many games seem to use dungeons as obstacles,
Dragon Quest XI saw them as opportunities to build the world and tell a story. The colorful cast that made up my party had
a chemistry to them that helped them feel like a tight-knit group of friends, or even
family, far more than many games I’ve played in the past. When a party member hurts, you can feel that
hurt. And when they are victorious, you feel victorious. I would personally have loved to see a little
more of each of the companions backstories though. Jade and Rab’s history in particular still
has a lot of blank spaces that could have made for an interesting story. But these fall squarely in the realm of nice-to-haves,
as most characters are fleshed enough for the purposes of telling the bigger story. But it must be stated right out, that Dragon
Quest XI doesn’t fall into the trap of taking itself too seriously. There are moments of tragedy and sorrow in
the game yank the carpet out from under you, but Dragon Quest XI always makes sure to give
you a soft place to land. [Puff Puff]
Dragon Quest XI will feel familiar to players of any previous entries in the series. Dragon Quest has a history of iterating upon
their successes rather than continuing to overhaul their battle systems for each new
title, as seen in Final Fantasy. Because of this I like to say that the more
Final Fantasy changes, the more Dragon Quest stays the same. Dragon Quest XI’s battle system continues
to be a standard turn-based affair. The major difference between XI and previous
titles is the addition of the Pep mechanic, which you can sort of think about as a limit
break that occurs randomly, but with increased chances the longer a battle extends. When Pep power is active, the characters stats
increase, and they gain access to pep abilities. When multiple active party members are pepped
up, they can combine their pep abilities into powerful attacks, buffs, or battle effects. Using a pep power causes the player to lose
pep, and eventually pep status will fade away if unused. So coordinating pep powers with party members
can be tricky, but plays a pivotal role in the late-game battles against end-game bosses. I would be remiss not to mention though that
with default settings, the game is very easy during the first couple acts of the game. Draconian options are able to be enabled at
the beginning of the game but cannot be turned on after the game has started. Because I played the game on normal difficulty
settings, I was pretty much able to auto-battle my way through most encounters, which I honestly
kind of appreciated after my time with Octopath traveler. But again, extra difficulty is there for those
looking for more challenge or bragging points. Another improvement in XI over its predecessors
is that Dragon Quest XI now shows enemies on the world-map, meaning that battles no
longer occur randomly. Except for while sailing around anyway, on
the high seas you still encounter battles randomly. But for the vast majority of your travel and
exploration time, you’ll be able to sprint around enemies you don’t wish to bother with,
or seek out specific baddies you want to farm for their drops. Because you can see monsters on the world
map, you can also strike them pre-emptively to deal a bit of damage before the battle
even begins, which is a nice touch. And once you are properly leveled, weaker
enemies will actually flee from you! …One of my favorite mechanics from Earthbound
making a rare appearance 20 years later. And speaking of farming enemies for rare drops,
you’ll probably be doing quite a bit of that thanks to the new take on the crafting system. Previously in Dragon Quest VIII, we’ve seen
the Alchemy pot where you could improve weapons and items by fusing them with certain items. In Dragon Quest XI, you have a Mini-forge
which you can also use to improve weapons and armor. This forging process is somewhat different,
in that you can build items from raw ingredients, rather than just improving existing ones. But there is a catch. Now, the success of your forging depends largely
in part on how well you can master the forging mini-game. At the beginning of the game you don’t have
many skills available to you, so you’re more prone to failure. By the end-game though, you’ll be perfecting
your creations without even trying. Outside of forging and battle, there’s a big
world out there to explore. And our hero is able to do just that both
on foot, and mounted. Mounted on what though? Well, quite a few mounts are available as
you explore the world, including the standard horse you can pick up at camp sites, and even
some defeated monsters can be ridden to access previously inaccessible areas. For instance, riding on a skull-rider will
enable our hero to climb up sheer wall faces. Our hero has also been granted the ability
to jump with the press of a button, which makes traversing the world and finding secret
areas all the more fun and challenging at times. That said, there are plenty of invisible walls
to keep the player from jumping up the side of mountains and jumping off cliffs, which
can be a little annoying at times, but you gradually get a feel for it. Fall damage also doesn’t exist in the game,
which is both handy and hilarious at times. And lastly, it wouldn’t be a proper Dragon
Quest if there wasn’t a casino with which you can kill hours of your life winning tokens
to be exchanged for rare equipment and crafting recipes. Playing solitaire poker with a double-or-nothing
mechanic was strangely addicting, but was plenty of fun to do while watching someone
on twitch or listening to a podcast. The Dragon Quest series has always had a unique
sense of humor about it. And at least part of that is owed to the incredibly
charming and distinctive designs by Akira Toriyama. Most monster designs will be familiar to fans
of Dragon Quest games of the past, and look stunning fully-realized, in high definition. The world in its entirety, in fact, is drop
dead gorgeous. Originally the game was planned to be open-world,
and while the idea had to be nixed for the sake of storytelling, the world that we have
been presented makes my imagination run wild with at the thought of exploring an open-world
version of it. But what we have is still fantastic, an interconnected
continent. We do also get an overworld map, more or less,
while sailing around the ocean surrounding the continent. The music within Dragon Quest XI is a point
of contention for some. The included music is mostly comprised of
throwbacks to previous Dragon Quest titles, a few new compositions, and played back via
synthesized instruments. This is a step down from Dragon Quest VIII’s
full orchestrations that the West was treated to for the PlayStation 2 release, but is par
for the course for a Dragon Quest title, all of which have featured synthesized instrumentals
across all releases, except for the PS2 release of Dragon Quest VIII in the West. In Japan, they also got synthesized instrumentals. On the one hand, it does kind of suck that
we didn’t get a fully orchestrated soundtrack befitting of this otherwise definitive Dragon
Quest experience. But on the other hand, I also didn’t really
care while playing the game. Some people are bothered by the music, but
it’s a non-issue for me. The voice-acting within the game was great,
overall. I honestly can’t recall anyone, or any lines
that seemed out of place. The voices of each of the party members were
varied and full of personality. There is no Japanese voice option, as the
game was never voiced in Japan. At least, not until Dragon Quest XI S, which
is coming to Nintendo Switch. With this release, Japanese gamers will get
voice-acting, and if that version makes its way to the US, then we might have Japanese
voice options available. But it’s kind of hard to fault the game for
not including something that didn’t exist to begin with. All in all, Dragon Quest XI was awesome. It was an undertaking to finish the game. It took over 150 hours including the immensely
satisfying 40-hour post-game. And even by the end of the game, I wasn’t
quite ready for it to end. And for these reasons, of course Dragon Quest
XI has earned itself a spot in The Game Collection! For alternate recommendations, I don’t think
I could steer you wrong by pointing you toward Dragon Quest VIII or PS2 or 3DS. For something quite a bit different in gameplay,
but similar tone, check out my review of Ys VIII.

100 comments

  1. I'm loving the game on PC at 4K, unlocked framerate and best of all the Orchestral mod. That mod makes a huge difference.

  2. Just a correction: Monsters on the overworld isn't new to the Dragon Quest series. VII and VIII on the 3DS have this as a QoL improvement, and I'm pretty sure that IX on the DS has it, although it's been a while since I played IX

  3. Dude, I love your channel, it gets me all nostalgic for the 90's RPG's, it brings me back to that time before internet, lol

  4. Really wanna watch this review, but I haven't played it yet and want to go into it completely blind. Suffice to say, did you enjoy it?

  5. I've been playing on Draconian difficulty since the start (Enemies super hard, and no experience points from weaker enemies – for maximum fun) and don't regret a single second of it; even when I died like a dozen times in a row against Dora-in-Grey. I love the world of Erdrea and the game just feel like it was made with care and experience behind it. I'm 235 hours in and about to start the post-game. I'm gonna be sad when it all ends. I just hope there's a couple more maddeningly difficult battles ahead.

    Overall, the game feels classic and modern at the same time. The ensemble cast has to go down as one of the best in a JRPG. And even though like with all RPG's there's some grinding involved, I don't think I've minded any of it in my 200+ hours.

    Just a well made, beautiful and satisfying package. Now I wanna go back and finish DQVIII (can't remember why I stopped playing it more than 10 years ago) and maybe even play some of the other entries in the series.

  6. I KNEW you were going to like this game a lot! I‘m still battling my way through it and i also adore every second of it! Especially after Final Fantasy XV was such a letdown in my eyes.

    Thanks for another super review, Super Derek! Much love from Germany!

  7. i liked the game, but the 3rd act felt too much, kind of putting act 1and2 as what for anyway…. for me it would have been ended after act2 and i would have been satisfied, but after a few hours into 3rd act i was tired of it. i ended up watching it on youtube, i was already around 65/70 hours, a lot already to my taste. i also felt the characters arcs were not interresting enough. for me it was a good rpg, but not unforgetable or that i am going to replay. but as a dragon quest rpg, it looked gorgeous and as something magical about it. I also think they could have put way more tracks for music, there was just a few . ni no kuni 1 is still my favorite rpg of these past few years

  8. This game might actually make me want to get back into Dragon quest one day after having not played any games in the series for several years.

  9. Loving the game so far, though one thing bugs me. In DQVIII, the building interiors mostly made sense for the building, even when exploring a ruined castle. It really added to the immersion. A lot of buildings in XI have some really weird and silly interior designs that don't make sense. This is definitely a personal nitpick, though. Also, Sylvando should've gotten hip drop and sexy beam.

  10. I'm waiting for the switch version so I didn't watch your video I paused it. That's a shame we won't get the 3DS version

  11. It’s my favorite game of all time. Just because it’s the only rpg thus far that I wanted to finish really kept me interested.

  12. Guess I’m moving on to ys 8 hope it’s good. Then again I also have octopath so don’t know which direction to go

  13. This was the first Dragon Quest I finished, or i should say completed. I enjoyed my self so much that i platinumed it, than i played through Dragon Quest 8 for the first time on my 3ds. Now im playing Final Fantasy on my nes classic. What im trying to say is that Dragon Quest 11 re-ignited my passion for the classic turn based rpg, and I love it.

  14. Great review, just one major correction: it’s not true that the only DQ that has had orquestrated soundtrack was the western PS2 release of 8. The Japanese ports (but not the western ones for some reason!) of 7 and 8 to 3DS as well as the Japan exclusive DQ5 remake for PS2 all have full orquestrated OSTs as well.

    Overall DQXI is indeed a masterpiece and my favorite DQ of all time but let’s not mince words when it comes to its music and Koichi Sugiyama the composer: they both suck but for very different reasons. This old man has too much say over this series’ music and keeps putting out inferior products on purpose just so he can sell more tickets to his Japan-only concerts and copies of his orquestrated soundtrack CDs.

  15. Hey Derek, been awhile since I last watched a video of you. Nice new gameroom. Everything turned out ok eventually with the moving company and all of that stuff?

  16. For a series so deeply entrenched in tradition, they did an exceptional job having this installment just full of surprises. I only noticed the non orchestrated track in in Phnom Nohn since it's a dead ringer for the town music that appears in Dragon Quest VIII, outside of that It didn't even register. All in all, Dragon Quest XI successfully inherited the status of Crown Jewel for the Dragon Quest series.

  17. Bravo, SuperDerek! Any video that can get 2500+ views and have over 300 thumbs up with NO thumbs down Is impressive and speaks to the quality of your content!

  18. Weaker enemies running away from you has hapened many times since Earthbound. Persona series. At least 3 the only one i've played.

  19. This game should win Best RPG 2018, not Monster Hunter World. I don't know what they think. I mean.. Man, seriously?!!

  20. I have to ask , you were at 140 hours ? … is this doing “everything”? … I was at 60 hrs for the main game and 20 hours in post game content ..

  21. liked the game but got to a point where i had no idea where to go or what to do and the quest log told me nothing so i quit

  22. Bloodborne, Nier Automata and Dragon Quest XI are my top 3 this generation. 120+ hours and still going, the post game is just another game. No dlc, no season's pass, no bs. I highly recommend activate the draconian quest for a truly challenging experience like NES's jrpg challenging.

    To bad the ost is so low quality. Still, best jrpg I have played in years. Hell, in a decade.

  23. I would like to ask… is there any reason why I should play Dragon Quest VIII on 3ds before playing DQ XI? I know they are stand alone games, but will playing DQ8 first add anything (charm etc.) to playing XI after, or will playing XI first take something away from playing DQ8 after? Thanks!

  24. Great game only had 2 gripes with it:

    1 Was the music yeah, a bit limited and repetitive but it almost became a meme for me as I was playing which was fun.

    2 Was the random sea battles, those got kinda annoying as you were sailing around catching up and doing quests.
    they should have just added monster spawns on map to dodge if needed on the water.

    Other than that I give this game solid 9/10

  25. This is definitely a case where I personally disagree with Derek.

    I don't hate DQ XI but it is still in my top three least favorite main series Dragon Quest games. There are too many little annoyances that add up for me.

    1: Enemies keep moving even when you have a menu open which can lead to you healing your party after a battle only to find yourself in a new battle as soon as the menu closes.

    2: No job system.

    3: You can still be surprised by the enemy giving them a free round before you can act when a battle begins despite starting the battle via a preemptive strike which makes no sense to me.

    4: There are a few times where I felt like portions of a quest were added just to make the quest take a little longer with no real benefit to the game or story.

  26. You had a really really great 2018 in terms of entertaining and great content Derek. You grew alot and I admire what you've achieved. You sir, are sharp 👌

  27. I just picked this up. Cant wait to get started on it myself. Keep up the good work. I also agree that this is a much better choice for game of the year than monster hunter world.

  28. Great review. Purposely waiting until Christmas vacation to play this game. Going to sink a number of hours into Dragon Quest XI.

  29. I'm stuck in the battle with Tatsunaga part 2.
    Already did every other quest available, to include flying whale and all.

    Any hints on how to beat?

  30. Negatives about DQ 11
    -Music
    -Pep (Too many useless peps)
    -Lack of End game challenging "optional" bosses (You will have all the best op gears and weapons without tough challenging optional bosses to use them on)
    -Whips and Claws are complete garbage that most knowledgeable gamers will completely ignore.

  31. Pretty good game good story – but gets super boring after you played until the very end. not repetetive like red dead redemption 2 or assassins creed odyssey

  32. I got this last week new cheap so happy with thi purchase. Also got no no kuni 2 for 9 bucks I had 10 off at game stop has sale for 20$ such a steal. I cant decide what I wanna play first.

  33. I never liked Dragon Quest series. Even DQ 8 which everyone says is so good – was too boring for me to finish. Don't know what I expected when I was buying DQ 11 but I have to say that for me it is Game of The Year. Didn't have as much fun playing anything other than this last year. Not God of War. Not Spiderman. Not RDR2. Most fun I had was with this. I don't even understand why but when I got my hands on it I spent the next 10 days playing every single hour I had free totaling a little over 90 hours. And I loved every second of it. I'm shocked myself.

  34. I just couldn’t get myself to love this game. Dont like the story or characters very much. The battle system was pretty good, but the game just felt cliche in almost every sense. I got to the casino and just gave up. Is there anything past this that makes the game worthwhile if I only mildly enjoyed the previous part?

  35. Loved the review, this barley edged Dragon Quest 8 as our favorite Dragon Quest game wife and i played. Subbed too as we want to support any rpg jrpg review and spotlight channel 🙂 since that is our main love in games. The ONLY thing in Dragon Quest 11 that was lame was the music, so much was flat compared to other titles…. I only wish we would see Dragon Quest 10 their mmo one day here in the USA. Might be the only mmo to grab my attention away from ff14 sometimes, I heard it is great fun to play single player or with others. Thanks again for the quality in depth review on this gem.

  36. The music was a non issue for me as well. Turn it to 0 and play Final Fantasy music from my phone while playing DQXI 😂

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