Dragon Quest XI Review + SWITCH differences + 3DS

Dragon Quest XI Review + SWITCH differences + 3DS

There was a lot of hype around Dragon
Quest XI leading up to its wide release on September 4, 2018. Not only is it the first mainline Dragon Quest game on the PS4 and to use the
Unreal Engine, it’s also the first to have a Western release on console since
Dragon Quest 8 in two thousand and freaking five! Needless to say expectations were as
high as the Zenithian castle and upon playing there’s a lot to love about this
game. So why are some gamers having such a hard time to play through it?
Now it’s been released on Switch with an onslaught of additions but what do they
add to the experience and do they warrant a second play through you if you’ve
already played it on PS4 or PC? What’s up Kreative Gamers? I’m mark and
thank you for joining me as we take a look at Dragon Quest XI in my review.
Then we’ll take a look at the differences between the PS4, Switch, and
even the 3DS versions and determine which one you should play.
Let’s take a look. Now there is a lot to love about Dragon Quest XI. The visuals are absolutely stunning. The voice acting, sound, and music are all on point.
And the battle system successfully blends old and new
RPG elements. That sounds great right? And we’ll get to that, but what went wrong? Where DQXI drops the ball is with its structure. This is a very linear game in terms of the main story and for much of the game you’re going to be going from
point A to point B to get to the next cutscene. These cutscenes are good don’t
get me wrong. The animation story and voice acting are all awesome but they’re
extremely long and way too frequent. I want to enjoy exploration and combat but
I’m spending so much time watching these or a reading character dialogue that
it’s taking away from the gameplay. And my god there is so much text, more than any other game I’ve played. I get that it’s an RPG so dialogue is obviously part of the experience but I want to play not read a book. It feels like every character has paragraphs of dialogue including non-essential characters with non-essential information which makes me get bored or sleepy… [snoring] [startles awake] Which brings me to my top five things to
do in Dragon Quest 11 when you get bored. Starting off at number 5 is playing with the animals. For some reason it amuses me to see how long I can suspend in the air, I could do this for hours. You can do it to the cats, the Roosters, I guess you could say I’m jumping on cock and pussy. You can even do it to the snowmen! Oh… In fourth is going exploring. Yuji Horii stated in a 2017 interview with Feminco Gamer that Dragon Quest 11 was originally planned to be an open-world game, but that was scrapped to focus on the story. Oh wait I can’t go in here? Or over here? Oh come on I can’t even go here? You know where the exploration does shine? The towns. They’re more elaborate than in any past Dragon Quest games and each is influenced by real-world locations. They’re the most
visually stunning areas in a game that is genuinely amazing to look at at. At número tres is to learn a new language. Each area mixes in dialogue of the
real-world location they are based on so you can head to Puerto Valor and
immerse yourself in the Spanish language. Or you can learn to speak fish! Some open-world elements did make it in the game like with #2 on the list: side quests. It’s here where you can break away from the connect-the-dots cutscenes of the main quest and enjoy some of the exploration, collecting, and battling that really make the game great. For example each area has targets to shoot mini, medals are back, and you’ll get specific tasks to fulfill from people indicated
by purple dots on your map. Progressing in any of these will net you items that are often otherwise difficult to come by. And finally #1: forging! Why by your
equipment when you can make it yourself It’s optional, addicting, and you can even
get bonus stats if you do a bang-up job. It starts out simple but gradually introduces more complex builds and techniques. You better talk to everybody and read all the books to find the recipes. Even though I had some complaints the good still outshines the bad in this 100 hour RPG. For starters the story is excellent!
Yes it could have been trimmed down, but I love the concept of everyone turning against the hero and seeing his appearance as a harbinger for the coming of the Lord Of Shadows. As the hero you must prove the world wrong and save the very people who thought your death was the answer to their problems. Along the way you’ll meet an eccentric cast of characters. There are a few too many but they all bring something different to the table. Eric is a thief contradicting his good-hearted nature with a secretive past. Veronica is a keeper sworn to protect the hero aided by her offensive magic and stymied by a curse keeping her as a child. Serena is Veronica’s twin sister and also a keeper specializing in defense of magic. Sylvando is a flamboyant travelling performer and the comic relief of the group. Rab is a well-balanced martial artist who’s as insightful as he is lascivious. Jade is a fan-favorite who is skilled in combat and often charms friends and fiends
alike with her sex appeal. She should have her own rap video. And Hendrik is a knight of the kingdom of Heliodor who initially believes the hero to be the darkspawn. Eight playable characters all competing for attention in the story can get heavy, but their variety in combat helps flesh out a traditional turn-based RPG battle system. A character builder reminiscent of Final Fantasy 10 allows you to choose a focus for each character. This determines what weapons are best suited for them, the skills they learn for battle, and their new pep powers. Peps are sometimes available in combat and are generally stronger than your normal attacks, spells, and skills. There are solo pet powers along with more powerful ones requiring multiple characters to be pepped up. Enemies are manually engaged in the overworld, except for in 2D mode where encounters are random. The battles take place in the actual environment and you have the option to move around freely therein, albeit to no particular benefit. commands are made in real time rather than entered for the whole party at once, and you can swap out your characters mid fight. One combat flaw that resonates through the rest of the game is that it’s too easy, surely an attempt to attract gamers outside of Japan. You could argue in favor of the reduced difficulty because you never need to grind, and you never feel lost. To be fair you can turn on the more challenging to go be in settings. If you’re like me and take long hiatuses from playing you’ll be thankful for the recaps provided each time you start the game. opening the map will also show you a snippet of your next objective. Using the maps can be confusing at first until you learn the idiosyncrasies of going between areas. Again this is not an open-world game, so the connection between area maps and the world map is a bit wonky. Finally I do want to mention the music which is great on the PS4, but exceptional on the Switch. More on that in a moment. I would be remiss not to mention the Japan exclusive 3DS version, the most “elusive” edition of Echoes of an Elusive Age. When development started in 2013 it
made sense to release on the 3DS, it was a hot console at the time, but the
release of the Switch in March 2017 made most gamers forget the 3DS and by the time DQXI hit shelves in Japan later that year on July 29, support for the
3DS was down to a trickle. But the 3DS version still sold well, so why not release it for 3DS to the rest of the world? of the world there are 75 million 3DS owners after all. Details are scarce but it all comes down to the markets and timing. On March 28, 2018 Square Enix released a statement that Dragon Quest XI was coming to North America, but disappointingly the 3DS version would not be localized. The statement read: “From a business point of view it made strategic sense to release the 3DS version in Japan in 2017. For the West in 2018 it made the most sense to focus on the PlayStation 4 and PC platforms. If by July 2017 3DS support was already waning, by September 2018 the console was on life support. New games were scarce at this point and sales were slow. Obviously the Dragon Quest following in North America isn’t nearly as robust as in Japan either, so it really isn’t that surprising the 3DS version was canceled internationally. but there does continue to be demand for the 3DS version, and a petition does exist on change.org. With the rise in popularity of companies like Limited Run Games that release physical copies of games for both old and current hardware,
it’s possible we could see the 3DS version come to the west in the future.
And I hope we do because even though many of the features are present in the Switch version, there are aspects of the 3DS version we’ll otherwise not be able to experience, including the 3D visual effects, a totally unique visual presentation compensating for the 3DS’s lack of power, an ambitious dual-screen presentation allowing players to view the standard visuals on the top screen and the 16-bit visuals on the bottom screen simultaneously, a StreetPass dungeon, battle commands are issued as a team rather than individually and you’re free to land anywhere on the map when traveling by air rather than pre-designated locations. Thankfully the 2D graphic option as well
as Yochi Village are making it to Switch, sans the dual-screen presentation of course. But there are a lot more cool features for DQXI S that no one is really talking about. The Switch version: Dragon Quest XI S
Echoes of an Elusive Age Definitive Edition is going to feature more enhancements
than its title has syllables. Many of these features are inspired by the Japan-only 3DS version while others are quality of life
improvements or totally new enhancements. Now let’s take a look at the original
PS4 and PC versions and the differences between those and the new Switch version released on September 27, 2019. And to get the obvious out of the way yes the Switch version is portable and there is value to that. Although technically you could play the PS4 version using a Vita but that plays pretty crappy. Also it should go without saying at this point that Switch ports of games will be technologically downgraded from their PS4 and PC counterparts, so expect a decrease in resolution, texture qualities, and maybe frame rate. Likely most noticeable in handheld mode. But you know it isn’t going to be a
downgrade from the PS4? The soundtrack! The Switch edition features a fully orchestrated score, which may not sound like a big deal, but if you listen to them consecutively you’ll notice a huge difference. Here’s a sample. [PS4 and Switch music plays consecutively] On the topic of sound you can select the voice acting to be the original Japanese recordings. Dragon Quest VIII fans will delight that when you have the DQVIII outfit equipped the music will change to that games soundtrack. Speaking of outfits you’ll be able to switch between appearance alterations if you have the armor in your inventory without having to equip it, all exclusive to Switch. New Draconian quest settings have been added. These are options to increase the game’s difficulty. They include super shypox which makes a hero even more likely to miss turns in battle, party wiped out if protagonist perishes
which is self-explanatory, and townsville talk tripe which i find to be the most interesting of the lot. It causes NPCs to give you false or misleading information and clues and reminds me of cryptic old NES games like Castlevania 2 and The Adventure of Link. A few small enhancements for the switch to mention before getting to the big hitters are fast and ultra fast battle speed options, more monsters to ride including a Great Sabrecat you can summon using a bell, and auto playing the cutscenes. One cool perk that no one is talking about that came from the 3DS version is you’ll now see all of your active party members when traveling the overworld. It’s just so much more rewarding to see the whole party rather than just the hero. Also no one is mentioning the
new quick commands menu accessed by pressing the plus button on the Switch’s controller. Here you can select the new photo mode, Use nose for treasure which tells you how much hidden loot is around, and very conveniently access the fun-sized forge without being at a campsite. I took a poll on the
community page of my YouTube channel asking which features you’re looking forward to most in Dragon Quest XI S on Switch. The most popular answers by far were 2D mode and travelling to pass Dragon Quest worlds. 2D mode allows you to enjoy the bulk of the game in a top-down 16-bit graphical presentation. It looks similar to the Super Famicom Dragon Quest games or many of the mobile ports. I won’t get too into this but don’t
underestimate 2D mode. It’s like an entirely new game with every map and sprite reanimated. It even has random encounters. At some point in the game you’ll unlock the echo-chamber; also known as Yochi Village or the town of Tickington. It’s here that you can use passwords gained in the main game from Talkles, which are those little ghost things that didn’t really do anything on the PS4 version. These passwords unlock extra content based on the worlds of Dragon Quest 1-10 complete with retro graphics, music, and characters. Very disappointingly the demo on Switch does not feature either of these enhancements, which is surprising since these are major selling points of the game. And considering that it’s an eight-hour demo that allows you to resume your save into the retail version that’s a large chunk of the game
to be missing out on these. To the PlayStation 4’s credit though it does have superior graphics, trophies, and the ability to go into first-person perspective which is oddly absent on the Switch at this time. You can also find it new for under $25 compared to the new Switch version which is $60, so there is a couple important
factors favoring the PS4. But even still, all the exclusive features for the Switch make it easy to recommend this version. They add a lot to the game play and keep things fresh in a game that could otherwise feel like it’s ‘dragon’ on. It was fun to experience a Dragon Quest
game that focused on story, but I’m interested to know what the game would have been like if the developers had stuck with the original plan and made
Dragon Quest XI an open-world game. Yuu Miyake confirmed in June 2019 that
Dragon Quest XII is in early development stages. I’m hopeful that Square Enix takes some of the criticisms towards XI, and refocuses their efforts for XII towards an open-world experience that dials back on the text and cutscenes. Dragon Quest XI is a gorgeous game that successfully blends traditional JRPG
elements with modern open-world mechanics in a story driven 100 hour adventure. Pacing issues in the linear gameplay can make it feel like a slog and keep DQXI from truly captivating players. However there is enough good here particularly with the new Switch version’s many enhancements, including a 2D mode which is
basically an entirely new game, to warrant diving in to see if this
game style clicks for you. For more on everything Dragon Quest and video games please join the Kreative Community
and subscribe and follow Kreative Games on YouTube, Twitch, and Instagram. I can’t thank you enough for watching. Remember that variety is the spice of life, and we’ll see you next time. [Hip hop beat fades in] Holy guacamole watch her drop it to the floorie. Trick or treat, smell my feet,
she can shake it to the beat. She bootyful-ful-ful-ful-ful
she bootyfulllll. She bootyful-ful-ful-ful-ful
she bootyfulllll.


  1. The story is the whole reason to play Dragon Quest games. If you take away the story then it would just be a terribly boring turn based game

  2. If I didn't have this on in the background while doing other things, I would have turned it off immediately after hearing about "too much story."

  3. Small correction for 3ds version. Like DQ8 there is no 3D effect and the simultaneous 2D/3D is only during the intro. After that you have to choose.

  4. There is nothing wrong with the structure of this game. It's done quite masterfully actually. The reviewer is an idiot.

  5. DQXI (especially on Switch) is the BEST Jrpg out…., even overal a tick better than the grest Persona 5!

    Even if DQXI is "linear'; exploring/ searching for loot in new areas .. and "running / horse riding" fast thru the fluid over world for mats is fun
    (Person 5 isn't exactly open world either)

    battles, enemies, story, characters, skill progressionn and crafting are all great.. besides fun exploring new areas

    it is easy, so you can experiment on skills…, but bosses later and endgame are not easy…, and veterans can still use the draconian setting

  6. some innner areas almost seemed better in Switch (nicer metal glows), but in open areas a Switch had a few more pop ins.., but only in a few open world parts.., otherwise unless you run ps4 and switch side by side, you dont notice diffrences (except in handheld mode, there you do notice it)

  7. love the whole start of DQXI, till you get your 4-6 companions.., love the pacing of action, new areas and story pieces

  8. "OMG there is so much text" You are not hardcore enough to be playing RPGs, go and play Fortnite or any other kiddo games instead.

  9. Generally a solid video. However, for future videos, it'd be nice if you could take into account more that some people watching will not have finished the game. I've about 20 hours in, just got the 6th and 7th party members…and assumed that was it. In your list of party members, you give away a party member that, I suspect, was intended to be kept secret. (they're not featured in any of the promotional art of the cast, and I've watched/read many other reviews and haven't seen them mentioned until this one) It's not a big deal, but I'm a bit disappointed to have this spoiled for me, so might be worth thinking about for future videos. (Or at least include a note in the description that it contains spoilers)

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