Gaming Disorder (The Jimquisition)

Gaming Disorder (The Jimquisition)


– Please sir. – [Jim] Like and subscribe. (chicken clucking) (upbeat rock music) ♪ Born different ♪ ♪ We’re innocent ♪ ♪ We’re born perfect ♪ ♪ I’m not like you ♪ ♪ I’m a born lover ♪ ♪ Born Livin’ ♪ ♪ And I know, I’m ♪ ♪ I’m not like you ♪ ♪ I was born clever ♪ ♪ Born knowledgeable ♪ (smoking puffing) – [Mysterio] There’s a whole lot of good in these Mysterieos. (glass dings) (laughs) Oh shit. – Hello, is that General Mills? Yeah, we just did a five
second joke about your product and now we have no money because it was a very
expensive five second joke. So, yeah can we have a sponsorship deal? Mm-hmm. Yeah that’s, yeah yeah that’s me. Yeah? But fuck you then. When the World Health
Organization announced that addiction to video games
would be officially recognized and classified as gaming disorder there was much protest
from the gaming community, used as it is games being the
scapegoat for society’s ills. At a time where video
games are being blamed by self-serving Republicans for racially motivated mass shootings, the idea of gaming disorder
rubbed many up the wrong way. Many who perceived to the classification as an attack on the medium. Yet another attempt to
regulate, restrict or otherwise infringe on an industry they loved. So let’s look at gaming disorder, what that actually means and why the World Health
Organization definition isn’t something to be
angry or upset about. Even if, at a surface level, the idea of a United Nations agency saying video games can be addictive may be perceived by some among
you as a slight or a threat. The WHO defines gaming disorder thusly, “A pattern of gaming behavior”, digital gaming or video gaming, “characterized by impaired
control over gaming, “increasing priority given to
gaming over other activities “to the extent that
gaming takes precedence “over other interests
and daily activities, “and continuation or escalation of gaming “despite the occurrence
of negative consequences.” To diagnose someone with gaming disorder the subject has to show severe impairment to their social skills,
familial relationships, education and work life. Over an deserved course,
of at least 12 months, the subject would have to demonstrate significant inability to function and interact healthily in the world. For those alarmed that
the WHO, not that one, would classify millions
of obsessive gamers as addict sight unseen,
it’s worth emphasizing the extremity of impairment and the length of time an
extremity is demonstrated. If you spend hours a day gaming, but you still maintain
a healthy relationship, have no trouble doing
your work or are otherwise getting along just fine, you’re highly unlikely to be found within the tightly defined
scope of gaming disorder. Addiction is defined in no small part as something that consumes
one’s life to the detriment of important needs and functions. In short it’s very, very hard for a lot of hardcore players
to meet the requirements. The WHO, not that one,
acknowledges how only a comparative handful of players
would be considered addicted. Studies suggest that
gaming disorder affects only a small proportion of
people who engage in digital or video gaming activities. However people who partake
in gaming should be alert to the amount of time they
spend on gaming activities, particularly when it is to the exclusion of other daily activities, as well as to any
changes in their physical or psychological health
and social functioning that could be attributed to their pattern of gaming behavior. Ultimately, what the agencies saying here is just good advice, any pastime is worth the
occasional self checkup to make sure it’s being
engaged in healthily. And this is advice the
World Health Organization, and others, suggest for many many things, not just video games. And none of this is just about playing video games for
a long time sometimes. (upbeat music) ♪ This is is the captain of your ship ♪ ♪ Calling ♪ ♪ It’s time to get a snack onboard ♪ ♪ And no stallin’ ♪ – [Jim] Reactions to the
gaming disorder classification range from disbelief to
indignation, the question, why a video games being picked on? Why are they being singled out as bad? They’re not. There’s just a fundamental
societal misunderstanding of addiction and what an
addictive pattern of behavior says about the behavior being engaged in. Basically something with
the potential to addict is not inherently bad just
because it can become addictive. The WHO, not that one, is not trying to take
anybody’s games away. It’s not saying at all
that video games are bad, unhealthy or otherwise not
fit for public consumption. Now in many people’s minds addiction is tied inextricably to drug use because it’s practically
the only form of addiction schools would educate children about. In school you’re taught drugs are bad. You told drugs are addictive, therefore things that
can be addictive are bad. And when it comes to
education about addiction that’s pretty much all you’re told. This exclusive conflation is
carried with us into adulthood, at least that’s how it
all was when I was a kid. And while I’d hope addiction education would be expanded in schools,
since the time I was there, I won’t hold my breath. I mean I swear all the
textbooks I had as a kid were from the bloody 70s. Speaking of the 70s, at my
school one of the most extensive lessons about drug abuse we got was the teacher sitting
us down to watch the “The Cross and the Switchblade” and I’m not even making that up. – Hasn’t there been enough
killing and cuttin’? – You can’t tackle a hoard of the toughest gangs in New York with a Bible! They’re liable to crucify you. – I just wanna to say that there’s somebody who
cares about you people, cares about you very much. In fact he loves you just like you are. And when he died on
that cross he was a man. – [Jim] So we grow up being told drugs are bad, drugs are addictive, addictive things are bad. So not surprised that when you
hear about gaming addiction some of you worry that people are saying video games are bad. Non-chemical addiction is often
overlooked and misunderstood and not taken seriously. Sex addiction is often played
for laughs in TV shows, often portrayed as the excuse
used by horny perverts. Eating disorders are written off as greedy on one end of the spectrum and self starving for shallow
vanity on the other end. And more often than not
addiction is treated as if it happens in a bubble, as if an addict is simply an addict just because they got hooked on an inherently addictive substance. Addiction for its own sake. But that’s rarely the case, addiction doesn’t happen in a bubble. There are links between
addiction and depression that are so close they’re
practically sat atop one another. This goes for chemical addiction
as well as non-chemical. Too often people with
mental health struggles will attempt to
self-medicate with whatever they can get their hands on. Whatever distracts from their struggles. Whatever lets them feel even
the slightest bit different. For some people that
distraction becomes drugs, for others sex and for some,
yes, it becomes video games. And if that distraction
becomes a dependency, something someone feels they need in order to cope with their life, that’s how an addiction can form. I know, I’ve been there. I’ve bloody been there! None of this is a
universal truth of course, people are different, their
struggles are different. But nonetheless, addiction
is not so simple. It’s not just something
that happens out of nowhere and it’s not always so easily solved as simply stopping doing the bad thing. The point is that if we understand the psychological reasons for dependency, we can appreciate just how many things have the potential to become addictive without necessarily vilifying
those things in question. It’s about the behaviors,
not about the substance. Marijuana is, for example, often held up as an example of a drug that
is not chemically addictive and not habit-forming. However, just because pot is
not by itself habit forming it can, nonetheless,
become someone’s habit. It can, nonetheless, be overused. I mean, it makes people
feel good, in general. Sometimes it makes me stare
into an empty bag of Funyuns wondering what the hell I’m
been doing with my life. But generally, yeah, it
alters your brain chemicals, it makes you feel euphoric,
it can reduce your worries. You know, it’s good fun for many people. But that also gives it the potential to be abused by those
who feel that they need an external means of feeling good, which can lead to it being relied upon. And just because I recognize that, just because I realize that the pattern of using pot can be addictive
even if pot itself isn’t, it doesn’t mean I want it to go away. I’m quite fond of it. I like to go to my local bar and get hammered every now and then. Many people do and we still recognize that alcoholism is real, that
alcohol can be abused, even if most people are able to interact with it in relative safety. I mean, bloody hell, you can
become addicted to exercise. Hooked on the endorphin rush
and physically harming yourself after pushing your body beyond its limits to chase that rush. And exercise is generally agreed upon to be a very good thing,
not that I’d know. Now the natural question one
might ask at this point is, if almost anything can be addictive why do we even need a
specific gaming disorder? Why not just put it all under
the umbrella of addiction, rather than single out video games? This has a fairly simple answer, different things are
addictive in different ways. The way video game addiction plays out is distinct from the way something like workaholism might play out. In order to effectively
treat an addictive behavior one must be able to accurately recognize how that behavior manifests. Playing video games to the
exclusion of vital needs is quite different from
tying one’s whole sense of self-worth to their career. Even a most basic level gaming addiction might impair one’s ability to work, whereas workaholism sees
someone working way too much. And again not even the WHO, not that one, is saying video game addiction
is a widespread problem. It’s simply saying that, for
some people, it is a problem. The estimated number of
gaming disorder cases sits at around three to 4% of the billions of players worldwide. At that tiny estimate only
opportunistic scare mongers will try to pretend it’s
a common societal issue. Though most of those idiots are
too busy blaming video games for the existence of domestic terrorism. Fact is, it’s not a common societal issue and the WHO, not that
one, itself states so. But just because gaming disorder affects only a tiny handful of people that doesn’t mean it isn’t important. The number of people hurting may be small, but they are nonetheless hurting. They are nonetheless not well and they nonetheless need our
understanding and compassion. If gaming disorder affected literally one single human being
on the entire planet, just one individual,
their struggle would be no less valid for their solitude. They would be no less deserving
of recognition and help and that’s why I can’t condemn the existence of gaming
disorder as a classification. People are hurting themselves
playing video games. That doesn’t make video games evil, it makes the people who are
hurt deserving of treatment. (funky dramatic music)
(men grunting) (men yelling) – [Man] I don’t know much of
what’s going on around here. – [Jim] Now all this said
one must acknowledge the role certain video games do play in this. We must recognize that some video games are developed to be addictive. Hell, the word addictive is
a bonafide marketing term in the game industry. How many games have been
praised for being quote-unquote, addicting, in the past. The word retention is super
popular at game dev conferences and talks because monetized
games, especially, need players to stay within
their systems and economies. It’s what the daily login
bonus in a game is all about. The idea of the gameplay loop, the comfortably repetitive
pattern of in-game activities, is fundamentally based in forming habits. In keeping the player
interacting with the product by encouraging a satisfying
pattern of behavior. And while this can be perfectly
harmless fun in many cases, it can also be weaponized
against the player by less scrupulous publishers. – Hook, Habit, Hobby. This is a model from Dmitri
Drovanov of Flare Games. It’s a model for how
people progress in a game. The hook is what gets you into the game, to try out a free-to-play game. Then you build it into a habit that you play multiple sessions every day and then at the end it’s
the hobby phase where people see it as their one of their main hobbies and they put lots of time
and resources into it. – [Jim] Ah, Torulf Jernstrom, the industry’s ugly
reflection given human form. We’ve talked in the
past about how certain, so-called, triple-A game publishers are weaponizing addictive
psychology to make money. Problem gamblers and spending addicts have been targeted and, in
some cases, financially screwed by video games enticing them into buying micro transactions and loot boxes. Only recently, 2K Games put
out a disgusting trailer for NBA 2k20 that
emphasized how fun gambling with loot boxes, slot
machines and pachinko is. Literally brazenly almost
insultingly linking loot boxes with a literal gambling and
at time when those links are being investigated. The sad fact is a number of publishers including Electronic Arts,
Activision and 2k Games know exactly what they’re doing and have known for a long time. I’ve spoken out against a
monetized addiction in the past and having done that, I cannot go ahead and pretend the concept of gaming disorder is laughable or unbelievable. Not when publishers are
like EA, Activision or 2K our out in the world. I daresay a number of
unscrupulous publishers out there have been well aware for years that something like gaming
disorder can be a thing and have banked on it as
a potential moneymaker. After all, whales are how so many micro transaction fueled
economies make their money. The tiny handful of high spenders who drop hundreds or thousands of
dollars on a single game. And they’re not all rich
people with cash to burn, some of them are addicts
being preyed upon. With that in mind it’s not just fair to accept gaming disorder as a reality, it’s downright crucial. Before we go and I let you face yet another horrible week alone, I will do something I said I’d do more of and then forgot to do. So we’ll do another one now. Where I recommend an indie game because doing a solo video on that game would tank the YouTube channel because no one cares to watch it. So today I want to recommend, I suppose we’ll call it a recommendation, but I’ll just say, game I
played that are quite like. A indie game that I quite
liked was, “Horace”. Now I talk too much about
the story of this game is to spoil much that is best
experienced by the player. But, suffice to say, you’re
a little yellow robot, you look almost a little
bit like a LEGO person. Essentially it’s a platforming game. There is an interesting
narrative woven throughout, quite sentimental in some places, the protagonist is
adorable in many many ways. And you run around this
world collecting stuff, you’re picking up trash around the world, and that’s sort of the
the general conceit. But as you play you unlock new abilities, the biggest gimmick of them all being the power to walk on any surface. Vertical, upside down, what have you. And that spins the whole camera around, whenever you cling to a
surface, and it’s disorienting but not in a way that makes you queasy. It’s just very interesting. It’s one of those games
that plays with a few ideas and finds out ways to do lots
of things with those ideas, rather than just throw idea,
after idea, after idea at you without exploring the depth of said idea. Which is what I like to see. A lot of people have
been raving about this, that’s why I checked it out. A lot of people I follow
on social media were like, “I’m playing Horace. “It’s brilliant, it’s game of the year!” From what I’ve played it’s
not game of the year good, but it is very very good and
it deserves an eye on it. Even though I’ve followed
people who are raving about it, it doesn’t seem to have had
much mass market penetration, as they’d like to say. So check it out, it’s on Steam. That’s right it’s on Steam, so even if you don’t like the Epic Store, you can still play it. How about that? It’s cute, it’s interesting,
it’s innovative. If you like innovation. It’s creative, that’s a better
word than innovative really. It’s creative, it’s fun,
it’s got a really nice music. They sort of take classical music and it informs the atmosphere
of the games very very well. It’s about a little yellow robot walking upside down on the ceiling. It’s good. So there you go, there’s “Horace”, good little game, that you might enjoy. And that’s it for another
week of The Jimquisition. Thank God for me! Little yellow robot. Wait a minute, what’s that? 505 Games published it? Is that? I thought. Oh fucks sake. Well, I guess technically
that ain’t indie is it? Still good. ♪ Yeah, yeah, yeah ♪ ♪ Oh ♪ ♪ Everybody’s thinking ’bout me ♪

100 comments

  1. Really good video Jim! Here in Sweden we have 2 different words for addictions, "missbruk" and "beroende", the latter just means you're addicted to something on a biological level, while the first one just loosely translates to "misuse" and it can be applied to sex, gaming, anything really.

  2. 6:07 "What do you mean by You People." stabby stabby I think I'm addicted to listening to consumer rights advocates.

  3. Maybe they can get rid of lootboxes?
    Gambling addiction has caused lawmakers to regulate it, so maybe the same can be for games.

  4. I disagree with not just consolidating. Honestly, more weight needs to be given to the fact that it'd underlying behaviours and mental health issues that are the heart of addiction; whatever a given person is self-medicating with is pretty much irrelevant. Even the 'different signs' only really applies if you take the uppermost level (such as you example re: not working as a sign vs workaholism). It takes very little contextualisation to see the underlying consistency (any given activity/substance/etc used to the point of severe detriment in other areas of life). The degree of difference in treatment and spotting are no greater than exist in any single mental disorder, and even most chronic physical ones. Everyone's body and brain is different and this causes some natural variation; defining addictions by the medication of choice does not emphasise better awareness, it just reinforces the bogus narratives around addiction that society has been spouting for so long (themselves based on deeply flawed studies that were actually almost immediately debunked).

  5. I fall into the bracket and I don't need your understanding and compassion. I need to build myself up, not have someone else build me up. I've been "unemployed" for roughly a year while attending university, but I graduated that months ago. Instead of finding a job, I've been spending everyday putting off looking for work in favor of MMO limited time events. Every night I go to sleep saying "I'll look for a job tomorrow," but the next day comes and it gets put off till the next day. Me noticing my issue and accepting my problems was the first step to getting over my gambling addiction. I just have to apply it here and build my willpower up again. Sometimes a swift kick in the ass from reality does a lot more to help than understanding and compassion from others (those can be enablers.)

  6. I remember being 13 or 14 and telling my therapist what it was like using the internet/computer for me. The insane rush, the inevitability, losing track of time, being so numb to anything, FEELING fucking amazing, constantly clicking and going from one video or site to the next, trying to stop then giving in to all these feelings, knowing that it will be 3am no matter what I do, just the rush of continuing. And he was like "huh, you sound exactly like my gambling addict patient" And this almost 10 years before it was really even in the news or I had even heard about it. I remember some site for people to talk about how negatively wow had affected them, and boy did it look a lot like people who had a serious disorder.

  7. What about those of us who had severe impairment to their social skills, familial relationships, work and social life decades before they got into video games?

  8. I'm just saying that I would spend more time with my family if I got a 'daily log in bonus' rather than the bull received currently

  9. I remember the Cross and the Switchblade. There's a bit where a newly rehabbed girl goes back to her dealer and somehow doesn't get affected by heroin because…she's reformed, I guess? I didn't really understand that part of the movie.

  10. I think the algorithm boost from the like/subscribe pandering has worn off, this video didn't make it to my recommendations until Friday.

  11. I had Gaming Addiction for a handful of years. Wouldn't look for work, didn't socialize, lost sleep over it. But the cure is simple; you eventually hit burnout so hard that you won;t play another game for half a year.

  12. I didn't know people were upset by this. My take was "ABOUT DAMN TIME!" I first noticed a problem in the early 2000's when I started seeing stories of people driving themselves into debt and losing their jobs over Everquest. At least it's recognized now.

  13. Nice of the Triple A games industry to help the gaming disorder folk out with something healthy to replace it with. Full blown gambling addiction

  14. YES. a Couple years ago I was in group therapy with a man, 32 year old, who basically destroyed his upper-body with continuous exercise. It was his Escape.
    >>9:16

  15. My biggest issue with what WHO is doing is that they're taking an issue that exists beyond the video game industry, and even beyond the gaming industry, and applying it solely to video games alone. That reeks of political motivation to me, and not benevolent either.

  16. I don't have any animosity towards the WHO, I perfectly understand their decision here. I know all these gaming community members are overreacting because they misunderstand this announcement.

    I'm worried about idiot parents who will ALSO overreact over this and take games away from their kids and stress them out during their already stressful school days.

    And of course there's the conservatives who might take advantage of the term "gaming disorder" as a buzz word to excuse these white supremacist mass shooters.

  17. Another brilliant, interesting, knowledgeable and thought provoking video Mr Sterling..👏🏾👏🏾👏🏾
    Always a joy and pleasure watching your videos and totally agree with you on this one! 👍🏾

  18. Wow Jim. I thought you would be on the "pro" side of gaming after all these years, but people do change overtime. Good video, anyway.

  19. just keep playing video games, browsing facebook and youtube, watching porn, eating junk food, smoking weed and cigarettes, drinking alcohol, watching netflix. like a good goy

  20. Completely agree. I have never understood why people use the term "addictive" positively when it comes to video games. It just…isn't.

    Also, since you asked so nicely, I will indeed like and subscribe.

  21. Completely agree. I have never understood why people use the term "addictive" positively when it comes to video games. It just…isn't.

    Also, since you asked so nicely, I will indeed like and subscribe.

  22. Democrats are pushing the same narrative, Jimmy boy.
    Don't let your liberal bias stand in the way of your, usually, quality reporting.
    It is beneath you.

  23. Anyone with any self-awareness or around people who overdo gaming would agree with WHO. There might be some discussion on the nuances of the disorder but it's not a far cry from gambling addictions. You gotta be 15 to be in denial of that.

  24. Yet I cannot shake the feeling that our "social functioning" might be another kind of addiction, albeit one fostered by nature rather than man.

  25. 04:50 Surely this somewhat defends Loot Boxes as "Just because something becomes addictive doesn't mean its inherently bad"

  26. Okay, listen up. Back in the Civil War times I believe, there was a book everybody turned to for Medical advice and such. I believe it was called "Encyclopedia Britannica" or something like that. Anyway, so called "experts" and "medical professionals" made up this thing that said Native Americans had different blood than the white man in order to justify discrimination against them. If the American Government can allow that kind of false diagnosis to slide because they hated the Natives, why can't they discriminate against the young people in such a way as well? Gaming Disorder is FAKE!

  27. Small but well meant suggestion. That indie game that you played in the final part of the video could you provide a link to said game in the video description? And by the way great topic for the video. Gotta say that I do find it somewhat weird when people get all worked up about someone saying that too much of a thing you like is unhealthy…

  28. So. Who is going to explain now to overprotective parents that playing more than a hour per day doesn't make you an addict?

  29. I didn't quite understand the name of the game Jim talked about, due to his particular intonation, so I had to look at 505 games and search for what ever looked like it. Wasn't disappointed though. The name is HORACE and it's really excellent.

  30. Well i'd probably be classified as having gaming disorders. Maybe the cause of excessive gaming is other underlying issues.

    So now that they want to fabricobble a completely new disorder out of some behavioral pattern, i'm sure they are clamoring to bring out solutions.

    In the future every video game must have a timer that shuts down the game after 1 hour, wich cannot be restarted until another hour passes.

    All games must be online even if they're single player and hosted through a streaming service, so authority can fine anyone breaking the "pause" regulations and curfews.
    For anyone consistently breaking the rules they will be getting signed up for "game over" special treatment, and it will be fun boys and girls.

    Lift the chronic gamers out of their house and put them through rigourous sessions of social and mental therapy, with an extended time of game deprivation.
    Give them a healthy dose of irl exposure therapy, because real life is oh so great and everyone must participate in it, in full whether they like it or not.

    And this whole deal can be archieved by locking gamers into some sort of clinic , right?

    I know i'm being hyperbolic, but you know what ? in this clownworld i expect the worst of crazy ideas becoming reality.

  31. Man, this video is making me wonder if I have Gaming Addiction now… I'd say I don't, but the amount of times I end up dwelling on a negative thing due to my anxiety and am like, I need to distract myself with a game of something is pretty high…

  32. Though the funny thing is, as someone who probably meets the criteria to have "Gaming Disorder" I find YouTube to have a worse effect than video games. I turned on my computer to play a game and ended up spending that few hours on my computer watching random YouTube videos.

  33. I didn't realize the gaming community was responding in such an ignorant manner. We know video games can be addictive. Many developers intentionally aim to make their games addicting. Add in microtransactions and you can get hit with two addictions at once. As you pointed out, anything that can give that rush of endorphins can be addictive. Anything that occupies one to the detriment of other important things is, in fact, a real problem.

    Saying something is addictive doesn't condemn it anymore than alcoholism condemns drinks.

    Now, can this be used by crappy politicians to scapegoat the industry? Of course, but that would not make the reality of gaming addictions suddenly become untrue. People need to be educated about the nature of addiction beyond "drugs are bad, m'kay".

  34. Gaming Disorder being recognized by the WHO? Wouldn't that mean everyone praying on victims of that is in violation of the non discrimination laws in the EU?

  35. I don't deny that videogames can cause problems but what scares me is how people and therapists will use the definition of gaming disorders. Lots of people under 30 are still thinking that playing 1 hour per day is too much. And everytime we have to remind them that the average people are watching television 4 hours per day(people around me are watching tv more than that). Because the people who grew up watching all these anti videogame documentary on tv are now parents and therapists.
    By the way the average person watches tv 4 hours a day and can still have a job, a family and a social life. So why people act like you have to choose between videogames or a life ? When they see a unemployed gamer, they automatically conclude that he's lazy, while he might be just a gamer who happen to be jobless. He won't just sit silently in his house until he finds a job. Heck, many unemployed gamer found a job in the gaming industry or gaming community (youtuber, modder, indy dev, critic, …).
    What also bothers me is the "other activities and interests". What are they ? why are they more important than videogames ?

    Like said in the video, sports can be damaging if it's not done correctly. Footballer can suffer from cramps and runners can bleed from their nipples. Why are we praising sport as "healthy" if it can cause so much damage ?
    We give also too much importance to social life. Minimum social interaction is enough. Most gaming addictions comes from online playing and microtransaction mechanics. So the social aspect of the game is one of the biggest reason of gaming addiction.
    When I was in highschool, almost every normie kids had to constantly text to their friend with their Nokias. At home, at school, between and during classes. And they were the one telling me I was addicted videogames. Today, even the babyboomers are addicted to social media. They can't look away from their smartphones.

    I'm not the one saying this but Ghettos are know for having the highest unemployment rate and school dropout. Many crimes, felonies and gun deaths are caused by gangsters. Videogames are used as a scapegoat because leftists are flagging for hate speech anyone who talks about ghetto problems.
    Last thing about sports. Hooligans are known for being violent and causing lots of damage. For exemple, when the French team won the last world cup. The video CyberBaguette 2077 have some footage during that period.

    Why media never talk about violence in sports ? Because medias (tv and news) make their highest audience during sports event. When someone plays a video game, he doesn't watch tv.

  36. Jim, you recommended a video game without actually putting the damned title of the game in the video or description. 🙁

    well, let me check the subtitles…

  37. As a teacher, allow me to apologize on behalf of teachers everywhere for your subjection to "The Cross and the Switchblade". I've never seen it, but goddamn, that looks hilarious.

  38. I just… find it really weird that stuff like a "television addiction disorder" or other unhealthy obsessive hobbies/media consumptions aren't also deigned fit to be discussed. There's no "media addiction disorder". It's only video games that are so uniquely different, apparently, in terms of how the addiction manifests… which seems kind of disingenuous when everything they describe is just literally the same as ANY other emotional dependency. While I know rational people aren't going to paint video games with a bad brush thanks to the existence of this specified disorder, the government isn't ACTUALLY being run by rational people, and people have a chronic problem these days in which they only read titles and don't pursue further information, and thus form their own theories and conclusions. Obviously that in and of itself shouldn't be the case, it's not as if we're going to be able to solve that social ill before something like this might cause damage on a cultural level. It becomes a new "beast" for the game industry to fight instead of addressing its issues.

  39. …Why even bother making up a new disorder if said disorder wont ever be applicable? I find it difficult to believe there would be a single person in the world who has degraded so far that they can't walk, feed themselves, and no longer have the capacity for speech.

  40. The biggest issue is the omnipresence of negativity towards games and gaming. So, parents and other individuals (family, friends …) close to a gamer tend to overly misunderstand without looking into the issue further. And with the addition of the media's representation of Gaming and now, Gaming Disorder. Normal, completely sane people passionate about the medium, who love and just enjoy playing games suffer from being constantly singled out as mentally sick and suffering from a disorder. A solution might be to attempt to remove gaming from the name and integrate it into the definition in a lucid-enough way. That way the person hearing about the issue doesn't directly, or instantly demonize games and they'd be forced to look into it more or they'd learn about it when going over the definition. In addition, someone suffering from such a disorder can easily look it up as the keyword gaming is in the definition.

  41. The way they define gaming disorder is way worse than whats normally accepted as gaming addiction, so i dont see much problem there.

  42. Jim, once AGAIN, a good exercise is supposed to tear your muscles up and hurt you. This is how muscles grow. The "pushing yourself to far" is actually good exercise.

  43. Props for your inclusion of The Raccoons cartoon screenshots. A Canadian cartoon series that was popular when I was a kid over here across the pond.

  44. The reaction to this news was a case of "thou dost protest too much" a tonne of people who are like alcoholics "I don't have a problem, I can stop whenever I want to." Obviously gaming can become an addiction because after all it is triggering the dopamine receptors in your brain and encourages repeating that behaviour

  45. Sometimes when Im really into a game I leave it to long before going for a pee, by the time I go Im totally busting! I think I have a problem lol

  46. In 6th grade, I used video games as a self medication. I got horrible grades, often humiliated by my teachers, but i'm doing better now

  47. The problem is not what we gamers think about gaming disorder but what non-gamers will use that term to do to gamers. More blame, more finger pointing, they will twist the terms and make it sound way worse to push their own agenda. I think it's a slippery slope…but I'm just a potential gaming disorder victim, so what do I know?

  48. As someone who once was in a deep depression, and got addicted to games, as they were the only thing in my life that left me forget my miserable life, even for a second, i can not only agree, but relate

  49. As the Therapist Gamer mentions in the comments, literally anything can be addictive. I mean, hell, there's literally a TV-show called "My Strange Addiction" dedicated to show that!
    The only- THE ONLY, reason this is so hard to understand, is that people are in denial, stupid, don't care, care enough to exploit it for their own purposes, or any combination thereof.

  50. Hi. I was addicted to video games. It's real. It's difficult to deal with, especially before WHO came out and said Gaming disorder existed and was serious. I wasted over a year hiding behind video games because I was chronically depressed and agoraphobic (as well as a yet to be diagnosed emotional disorder). I would stay up all night, skip meals, not go to work or study and barely saw my friends unless they were online playing games as well. Games was the only way I could cope with what I was going through. When I tried to break the habit without help from a professional, I experienced severe panic attacks, dissociative fugue, and became emotionally unstable. At one point during trying to go cold turkey, a friend became so concerned for my mental health and safety they called the police and I was taken to the hospital where their psych liason connected me with the professional help I needed. Well they tried to, the mental health system here is a trash pile.

    Good news is I did eventually get linked in with a mental health provider who helped me become a functional person again. I finally no longer have depression nor am I still a gaming addict, and have a lovely official diagnosis to aid any attempts to get help in the future. I still game, but I'm much better at keeping things to healthy reasonable limits. not being a depressed anxious mess with no emotional control definitely played the biggest roll in kicking the habit.

    All that said, Thanks Jim for actually taking this seriously and not painting us addicts as stupid hopeless nobodies living in our parents basements.

  51. Does the WHO (not that one) mean that video games are bad? No. Will hyper political morons still take it to mean that video games are bad? Yes. x_x

  52. Ok I'm sure this comment will not get any views but here's my personal experience on this matter.

    I am diagnosed with Juvenile Rheumatoid Arthritis. It started with painfully swollen undersides of the feet when I was 12 and now at 31, it feels like I wake up with a different bone broken everyday (the hallmarks are there, swelling, pains, limited movement etc).

    When I hit 23 and doing my post graduation, I got into a severe depressive cycle. I felt like I'm somehow beneath everybody else, limping along to classes, always in pain, needing help to climb stairs on some days. Now, I know what you're gonna say, there are people worse of than me physically speaking, and they lead happy, fruitful lives. That's true. But they're also people more fortunate than me but suffer more just the same. Anyways, moving on. I started gaming a lot on my spare time. After all, it didn't require me to move much (unless it's my hands that are affected, in which case I just read) and I have always liked gaming since the handheld Brick-Game era.

    Pretty soon, I was not available socially, I started skipping classes, alienating my family, heck I stopped going back home on holidays altogether. I had to drop out of college because of this. After which, I just sat at home playing games. Writing some freelance articles for newspapers to get some spending money for games.

    I'd like to say I got my shit together after a year and a half of this, but it just happened that my PC specs became outdated. Parts started failing and I couldn't afford to buy new ones. That's when I finally had to go out into the society and make something of myself.

    Right now I'm doing ok. Side effects of the meds and the blue funk haven't still left me, but at the very least I'm functional.

    So yes, instead of just classifying games as something that's addictive in nature (Although, with the current AAA industry being what it is, it's not too far off the mark), I'd rather be looking at the cause of the addictive behavior. More often than not it's just a temp fix for a deep seated issue.
    Sorry for the long comment. Keep up the good work, Jim. Love your work.

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