The Sinister Reasons For Adding Microtransactions After Launch (The Jimquisition)

The Sinister Reasons For Adding Microtransactions After Launch (The Jimquisition)

(bag thudding)
(people yelping) (upbeat music) ♪ Born different ♪ ♪ Born innocent ♪ ♪ Born perfect ♪ ♪ I’m not like you ♪ ♪ I’m a born lover ♪ ♪ Born living ♪ ♪ And I know I’m ♪ ♪ I’m not like you ♪ ♪ I was born clever ♪ ♪ Born knowledgeable ♪ – Before we begin, I would
like to address something that happened this weekend. There was a data breach, although it was so imbecilic on the part of the Entertainment Software Association, that they call it a breach is to give entirely too much credit
to anyone who found it. But basically, anyone
who attended E3 this year got doxxed by the ESA. Essentially the representative of the video game industry on this earth. So the video game
industry doxxed YouTubers, journalists, analysts. Anyone who was attending E3
in a professional capacity, which is great isn’t it? I’ve got no love for the ESA, many times over the past few
years I’ve torn into them because I think they are a slimy, shady, astroturfing lobbyist for the so-called triple-A game industry. They’ve never looked out for
anyone but major publishers. And I long ago stopped going to E3 and one of the reasons was
that I despised the ESA. And it’s nice to know that on
top of being shady, astroturfy lobbyists for the so-called
triple-A game industry, they’re also a bunch of fucking morons. You absolute fucking idiots. In the fallout of all this, of putting people sensitive
information online where any old weird, harassy,
stalky bastard can find it, the ESA didn’t really respond to it until hours after the
breach was discovered. And they’ve not interface
directly with the over 2,000 people affected. A lot of people didn’t know about this until they saw headlines. It’s pathetic. And all they’ve done,
all the ESA have done is issue some vague, damn
near boilerplatey sounding, faux apology where they just say they regret this occurrence. Fuck off! There needs to be real
recriminations for this. In Europe this may very
well violate the GDPR and in the U.S. I’ve already seen people talk about a class-action suit. And I’m all on board for that. If you were anyone who became a victim of this mass industrial doxxing, or indeed if you weren’t and
you’d like to dodge a bullet, don’t go to E3, they
are incompetent boobs. Absolutely fucking atrocious. The ESA should be ashamed of itself. E3 should be embarrassed. This is one of the most pitiful, despicable things I’ve seen from a pitiful, despicable organization. And it happened far
too late for me to do a full-on video for it, but
I could not let it escape some hefty, hefty criticism because it’s absolutely
astonishing and disgusting. One of them, two of them
for the ESA, in general. Four now, here’s another
two, just for that. For the data, fucking hell! Especially when there are weird stalkers and harassers out there. Sort your shit out ESA. Sort your fucking shit out. Last week I thought I could
do an episode without swearing to see how that went, but I’m making up for it today already. Fucking ESA. Activision stunned the
world when it revealed that Crash Team Racing Nitro-Fueled, a remake of a 20 year old game would be getting micro-transactions
weeks after launch. And when I say it’s stunned to the world, I mean it only surprised
anyone who hasn’t observed the publishers shady pattern of behavior over the past few years. Nitro-Fueled suspiciously
Fortnight-esque storefront, may have been running on purely
in-game currency at launch, but I immediately suspected
it was laying the groundwork for an incoming premium
option and once again, I unfortunately called it. To be fair in this case many
people did because again, Activision has an observable
pattern of behavior. Over a month after the game came out Crash Team Racing will offer the option to purchase Wumpa Coins instead of grinding for them in-game. Activision naturally busted out the same tired old
justifications claiming, “Player choice” and “Cosmetic”. Ignoring, as the industry always does, years of credible arguments
against these excuses that cite the psychological manipulation, social pressure and impact on game design that micro-transactions of
any stripe invariably have. What Activision didn’t
do is explain exactly why it decided to sell its
monopoly money currency weeks after launch, long after game reviews had been published and long after the bulk
of potential customers already bought it. This is absolutely nothing
new for Activision, in recent years shoveling
the micro-transactions into a game after launch has
become par for the course. Earlier in the year loot
boxes were snuck into Call of Duty: Black Ops 4
months after it was released, bringing Activision’s own
shitty brand of in-game gambling to the title once most of
the press died down about it. In fact this is becoming
standard procedure for monetizing Call of Duty, releasing the game first
and then retro actively adding the bollocks in. The most egregious example being Call of Duty: Modern Warfare Remastered. Despite being a remaster
ever game produced long before aggressive
monetization took over triple-A games. Activision snuck pay to
win micro-transactions and gambling mechanics into it just because they bloody well could because their Activision and fuck you. Post-launch monetization is
clearly an Activision favorite and looks set to be its standard model. Though it’s not the only
company to pull this stunt. Electronic Arts has done it
too, most disappointingly with Plants vs. Zombies: Garden Warfare 2. I loved that game and it was on track to be a game of the year
contender for me until EA revealed it just couldn’t resist
cramming yet another free-to-play economy into
a distinctly non-free game. Like Crash Team Racing, the way you randomly unlocked stuff looked prime for micro-transactions, but I really hope EA wouldn’t. I don’t know why I had
that hope to begin with. As many of you know I don’t
give year end honors to, what I call, fee to pay games. Those games you have to pay up front for that supplement their income
with freemium monetization, so Garden Warfare didn’t get the nod. One game I did give a game
of the year award to however was Rocket League, an excellent game that, at the time of my
Jimquisition Awards in 2015, had a no bullshit in-app purchases. This one was especially heartbreaking because Rocket League
truly is a great game and at that time deserve to the nod. But when Overwatch popularized loot boxes in mainstream games, during
the grim gambling year of 2016, Psyonix just couldn’t turn
away from the temptation of jumping aboard the crowded gravy train of predatory gambling mechanics. Essentially the award I gave that game is forever grayed out,
asterisked, basically discredited because fuck what Psyonix
did, fuck loot boxes, fuck micro-transactions and fuck popping new money making schemes into games after release. But I guess with companies
calling their games services, these days, they’ve
effectively given themselves permission to do whatever
the hell they want. The pathetic buggers of Bethesda had an interesting slant on the tactic. As a threadbare, shit-tacular,
live service game, Fallout 76 did launch with
an in-game premium currency and an atomic shop with premium items. However PR mouthpiece Pete Hines emphasized this was a cosmetic
store for cosmetic items. Still a load of hot garbage, but many people accepted it. Then, a few months later,
clearly non cosmetic items were dribbled in. Repair Kits, and later
Scrap Kits were added, so players could pay for convenience and get small but real advantages. While incremental purchases themselves were are not added post-launch, a particular strain of
purchase that customers were led to believe wouldn’t
be added was, indeed, added. – I’m impressed you’re still here. (audience laughing) (jaunty music) – Post-launch micro-transactions are yet another tactic, in the seemingly endless list of tactics, companies pull to get
away with their bullshit. So, why do it? Why wait a while before
introducing in-game purchases and premium currencies into a game when they were always going to be there? There are a few incentives
for delaying the monetization, all of which naturally benefit
the parasites in charge while offering no real benefit to us. First of all, and this is the one advantage
most people consider, is game reviews and the ability to keep business models out of the critique. Due to the continued, controversial nature
of micro-transactions, a lot of good reviewers out there will highlight their presence in a game and sometimes detail exactly
how the in-game storefronts and currencies work. What can be bought and how
it can be bought etc, etc. If none of this is available
by the time of release the reviewers obviously
can’t talk about it and the review goes up
with nary a mention. This was true of Crash Team Racing, which got great reviews,
none of which mentioned the monetization because
they literally couldn’t, it didn’t exist until August. Same goes for Garden Warfare 2. And, obviously, Rocket League got all the praise in the world from me, only so I’d regret it later. In some cases in the past micro-transactions have
been obscured from reviewers before the games outs. In one such example
mirco-transaction prices were hidden for reviewers
in Assassin’s Creed Unity. Reviewers of Deus Ex: Mankind Divided didn’t get to see the
pathetically desperate campaign micro-transactions that Square Enix stuffed in at the last minute. The advantage to publishers is clear, if a critic can’t see it, a
critic can’t criticize it. As well as reviews, press
attention in general is a brief window. New games, new stories, new controversies and new talking points happen constantly in a 24-hour news cycle, where games media is desperate to be on the cutting edge of the conversation. News of bollocks economies being in a game will invariably get way more attention when the game’s brand new and everyone’s looking
for information about it. Once it’s been out for a while and the world’s moved
on to new distractions the news just isn’t gonna be so hot. But the idea of dodging
professional criticism isn’t the only benefits and it’s likely not the
primary concern of publishers, who contrary to popular belief
do not generally take reviews anywhere near as seriously
as the gaming community. No, there are far more sinister bonuses that companies can take advantage of when delaying micro-transactions. One such bonus is bypassing
an ESRB warning at launch. The ESRB, the Entertainment
Software Ratings Board, has a lot of recognizable content warnings attached to its ratings. Such as blood and gore, vulgar language, sexual content and everybody’s
favorite, comic mischief. In 2018, in an attempt
to cool down the heat from loot box backlash, the ESRB revealed a new content warning for future
ratings, in-game purchases. This label is attached to
games with virtual currency, loot boxes, digital goods. I mean, it’s called in-game purchases, it’s fairly self-explanatory. It’s frankly not an efficient warning for things like loot boxes. Deliberately lumping everything together to cover the industry’s tracks. But nonetheless, it’s
a warning that exists and it should be attached to
games with in-game purchases. However, just like with game reviews, the ESRB can’t write what isn’t there when they do the rating. To its credit the ESRB does eventually amend the ratings digitally, but not before the games enjoyed weeks without the pertinent label attached. As for physical copies,
existing ones can’t be amended unless the ESRB goes through
every store in the world with a goddamn Sharpie. In fact I went to a local store to check the back of packages
for Crash Team Racing and found the in-game purchases
label distinctly missing. At least in cases where the
warning wasn’t, shall we say, manually patched in. But seriously, all of those
existing copies of the game now have inadequate labeling
thanks to Activision’s sneaky delaying tactics. These publishers are
essentially undermining, and in the case of physical copies, making a mockery of the very ESRB system that’s been designed explicitly
to cover their asses. Fucking dicks! We’ve talked in previous
videos about the concept of the confuse-oploy. How company’s benefit from
keeping their customers in the dark about what
exactly is or isn’t in a game. If you’re someone who refuses to buy micro-transaction fueled
games on principle or because you have spending
addiction struggles, or other psychological issues
that make you vulnerable to vulturine economies. Your ability to be forewarned
about the games you buy has been made that much
harder by these duplicitous and sneaky workarounds. And that brings us to the
most insidious element in all of this, the sheer
fact that post-launch micro-transactions turn video games into a fucking honey trap. Micro-transactions work best when players are already
invested in some way, a typical freemium game does
this with multiple currencies. Such as the dollars and donuts
in Simpsons: Tapped Out. The dollars earned in-game and liberally thrown at the player, but they’re practically worthless. You can’t do anything you’d
actually want to do with them, but you keep amassing more and more of it, which gives you a full sense of progress, acquisition and investment. This makes you susceptible
to buying the donuts, the premium currency, to
capitalize on said investment. Other games will give you a
bundle of premium cash up front or opportunities to earn
currency or loot crate’s early, only to withdraw it later on. Once again to get you
invested, get you hooked on the positive feedback. Get you feeling shortchanged
enough to hopefully, from their perspective, stump up real green to keep
the fake green flowing. What Activision and other publishers are underhandedly doing now, is sucking you into the game experience for weeks before hand,
building up your playtime and your sense of progression. Essentially getting you
hooked on the game first and then introducing the premium economy, once you’re good and settled
in and playing regularly. They get you emotionally invested before pulling the trigger. I’ve long called video game
micro-transactions predatory, but this couldn’t be more on the nose. This is practically inviting comparisons to a wolf in sheep’s clothing. A game that comes to you
unladen with in-game purchases, only to bear its fangs
and dig the claws in when your guards down. And like I often find myself doing, I wrap up today’s depressing
foray into the dismal world of cynical catripleapitalism
with a portent. Expect more of this bollocks in future. Expect the mainstream games industry to always innovate new and despicable ways to smuggle their crap in under the radar. To attempt to hoodwink and
exploit its own audience. To circumvent ESRB ratings. To avoid the scrutiny of game reviewers. To lull players into trusting them before springing the trap. Because to these
self-styled, self-entitled triple-A publishers, no amount of money is ever
enough, no low is too low. If it makes them money and
they can get away with it, these slimy fucking cretins will do it without a second bloody thought. Sorry for the clacking noise in the outro you’re about to watch, I put lots of badges on my lapel and then I put the
microphone in a bad place right in between ’em. So I won’t do that again. Another bit of an angry
rant to close this out, to accompany the angry rant
end that we open the show with. There’s a news story that went about, that a level designer for
Wolfenstein: Youngblood was basically harassed off Twitter over the micro-transactions in the game. Don’t fucking do that! Okay? I like to think that the
majority of the people watching this show are not into
that kind of stupid behavior but just in case there’s
anyone watching who is, that doesn’t help anyone. A level designer for the game
cannot be held responsible for what is usually, most commonly, almost always a publisher
a mandated thing. Now I understand to some degree
that you can feel defeated and a bit hopeless criticizing
a faceless corporation that doesn’t really give a shit about you. I feel that despair every
week I do this show. But just because you can find
someone with a name and a face and you might get a little
more satisfaction out of just going after them for it, it’s not gonna get you any closer to whatever it is you’re trying to achieve by harassing them in the first place because they’re a level designer. Their job is to design a level, not come up with the
monetization for the game. Now, sometimes games are
designed at that level to accompany and bolster and make the mirco-transactions
more attractive, but again they’re not the
ones calling the shots. Shit rolls downhill and all you’re doing is kicking that shit downhill. And going after people
who are in the trenches, who don’t make those decisions. This is why the Jimquisition
almost always focuses on the corporate side of it
and focuses on businesses, not individuals. Unless they are high-ranking individuals, CEOs, executives. You know, major mouthpieces
with real sway and influence, who are inextricable from certain stories. Just going after random developers, level designers, coders,
artists, whatever. It doesn’t help me, it doesn’t help me, it makes my job harder because I’m trying to
focus on the real negative psychological impact
that micro-transactions and loot boxes and all that stuff have. I’m trying to focus on that, but it’s easy to lump everyone together with all the weirdos who
will just go on the attack over micro-transactions. And just go completely off base and start harassing people
off Twitter over it. That makes my job hard, it makes it makes the job of anyone who covers shitty business
practices in the game industry harder, more difficult to do because we have to worry about being lumped in with that crowd as well. If you actually give a shit
about the negative impact of aggressive, predatory
in-game monetization, don’t act like an aggressive
predator yourself, okay? Don’t pick on people who likely had no say and no sway in the business
side of things, okay? Because t’s not gonna help you, it doesn’t help me, it
doesn’t help fucking anything. All right? Don’t fucking do it, don’t be a tool. Again, hopefully most
of you watching this, you know, that what I’m saying here doesn’t really apply to you. But just in case there’s one out there to whom it does apply, just fucking think. Think. And this doesn’t include the people who were just angry that
there were two women that you could play as in the game because for some reason people
are actually mad about that? Don’t be that silly. Thank god for me. ♪ Yeah, yeah, yeah ♪ ♪ Oh ♪ ♪ Everybody’s thinkin’ bout me ♪


  1. Video game media shouldn't let them have their cake and eat it. A publisher that adds MTXs despite what the labeling on the box says should be forced to take the boxes back from retailers, no matter the costs. And the new labeling should be advertised at the publisher's cost.
    Bypassing a system that is conceived to protect consumers isn't part of a publisher's rights. It's a bad faith, fraudulent behaviour that should be called out, before politicians and parents' associations make everyone (small publishers and good studios included) pay for it.

  2. I absolutely agree with your last message in the video about not being aholes to devs/designers, etc.
    I am a software engineer by profession. I as an Human have a choice to say no to contracts, bad decisions and more.
    I would never work and do work for anyone doing stuff that I can't morally support.

    Sadly, devs and professions alike tend to be introverts. I could say that in fact most persons in science and art degrees are quite introverts that want to do their job as best as possible with as little as possible annoyances.
    Universities do NOT prepare you to say NO, it is quite the opposite. You are taught to shut up and do the job or leave.

    Please have the courage to stand for your values, family, colleagues, friends and society.
    We can say it's enough, it's not right, there is better ways of making money and I will not follow you in this project. All those statements are perfectly valid and can be presented in a polite manner.

    NO industry deserves your physical or mental health, no person should be able to remove your basic human rights.
    If your situation is complicated (kids, bills, dept), please seek for help. Working harder is often NOT the solution, working better and be wiser is.

    Every country/city/business/industry is different, please reach out to your local community.
    And if it requires that you leave that supposedly "dream" job, be it. If you really want to work in the video game industry, you will find a better way don't underestimate your own value.

    Take care.

  3. They were warned by someone who found out about this basicly telling ESA about at least a month or two ago about this problem. Yeah they fucked up big time.

  4. My big takeaway from this whole video is "Cancel E3." Seriously, it's increasingly irrelevant. The big three have either moved out of the venue, or bought their own space around the convention center to do their own thing. And whatever is still there is a bunch of overblown, non-representative of the final product trailers and demos that only serve to increase undue hype and pre-order (or even getting it near launch) culture. Now that they've "accidentally" released everyone's info who's attended, I think that's the final nail in this dying expo's coffin.

  5. People are getting more and more away from Microtransactions and now going with "Battles Passes" its very obvious its the next step in this game that the industry is playing.

  6. ladys and gentlemen, i want to hereby encourage you to buy activision/ea/bethesda games/keys at g2a. g2a means financial loss instead of income, so you can still play the game before microtransactions get added and make them still loose money. so even those that still want to try those games can not support these companies.

  7. Actually, the AK in mw2 outpowers the p2w guns. There is balance to them, and it isnt really p2w, its p2 get a decent gun that looks cool.

    Like the Rangers and Lynx, cool weapons, but can be outclassed by base unlockable weapons.

    I agree though, it was shady.

    (I've been playing since release and I have a decent amount of "p2w" weapons, skins, outfits, melee models, and kits. Without spending a penny.)

  8. Currently playing though Kingdom Hearts III, and it's real refreshing to play a AAA game, released in 2019, that doesn't have monetization schemes. Publishers putting them in games post launch is reprehensible. This has got to stop.

  9. The AAA game industry is soo disgusting right now…that if you pirate any of their games … you feel you deserve a refund

  10. What about Phill Tippit !? He is the raptor coordinator for Jurassic park . How many people died ? There were Raptors all up in that kitchen phill !!!

  11. Next time a company plays the "player choice" card, you should respond, "Why wasn't everything unlocked and usable from the start?"

  12. Idea for a new ESRB warning label.


  13. It truly blows my mind how many people argue and believe the only way for games to have support after release is through predatory microtransactions.

  14. Soon they adopt twitch tactics where "random people" jump into streams and "donate" subscriptions on mass…
    Totally random people that have to much money… and totally not people working/associated with twitch to tease people with subscriptions to get them to renew it after the free month runs out.
    How does this translate to games? Easy, time based gifting of premium content. They simply "gift" players premium items for a week or so teasing them with it, making sure they feel disappointed when the time is up and buy it.
    They are already working with this stuff by giving away free "add random prem currency" every now and then, or by jumping loopholes like linking your in game account to your social media or other nonsense. (Seriously never do the later one… you do not want companies you have more information than absolutely necessary, never use your real name, never use anything but a dead drop box email address you ever check on in case you have to retrieve a password.)

  15. It's not even worth pirating the games of these companies at all. Not worth to buy either. Not even worth to be played.
    If you want to end this monetization, drm-measurements and quantity not quality game industries acts, just don't buy and don't play their games. Even if you wished and really wanted to have a specific game, it's just a game that was made bad anyway. Don't act like an addict, which is basically the same these companies do being addicted for your money.
    When Jim said to "Think" in the end of the video regarding the shitstorm of the dev being trashtalked, I think this could actually be said about the whole issue here.

  16. @Activision
    How about giving us the "PLAYER CHOICE" to "TURN OFF" the microtransactions?
    Out of sight and out of mind?

  17. The only good news about all this is that capitalism is actually in its late stages.



  18. thank god we still have CD Projekt Red. Thank fucking god for them. Them and their Cyberpunk 2077 game are the only preorder I will be paying for. Even CD urges people to not preorder the game if they aren’t sold on it yet, because that’s good business and consumer friendliness. They only want you to preorder as an early vote of confidence if and only if you are sold on it. Then on top of that, they don’t pull the “digital deluxe edition, and bullshitty bullshit edition” type crap. You get the standard game with digital goodies, a game case stuffed to the brim with goodies like stickers and maps, for the standard 60, or you are a hardcore fan and get the collectors edition. There’s no in between, and they don’t make you feel like you’re missing out for not spending an additional 20, 40, or 60 dollars for an EA-like *digital worthless crap edition*. The best part? These guys aren’t going to nickel and dime their players with addictive, shitty, abhorrent micro transactions and loot boxes.

    to my buds @ CD PROJEKT RED,

  19. How long has the ESA been this way? Is it from the advent of Call of Duty and how profitable they were? ESA getting that EA and Activision Money? nd at what capacity?

  20. What do you mean the game didn't have a warning label on it???
    It says 'ACTIVISION' quite clearly on the bottom right corner of the box!

  21. People are already going crazy for new COD game,I watched a few YouTubers giving info on that comments section there are loads of fools going crazy for new COD game,saying “I’m hyped I can’t wait for this game,I’m pre ordering it cos I can’t watch ACTIVISION will fck this game up with loot boxes etc.updates will be few in number,this is ACTIVISION and people are giving ACTIVISION the excuse to be greedy fckrs .

  22. lets get something straight. it wasnt the ESA per se' it was one or multiple employees in charge of design and maintenance of the site that had a massive oversite. but ultimately. shit geysers tend to blow upward. it became an ESA problem but you sure as shit know someone(s) got fucking fired.

    additionally. just because you add IGMT post release does not mean you can bypass the rating altogether. nope. if it doesnt state it is there and it is. then it is a potential lawsuit under false advertisement and such. ESRB just needs to be made aware.

  23. Crash Team Racing "stunned the world?" who are you Jim sterling? your not any respectable news organization. you make money off shitting out fake news that doesn't actually bother any of the true gamers that don't dwell on YouTube. Who cares if a company tries to make more money, that is literally what they set out to do. CTR specifically is an awesome game and is in no way intrusive on the part of microtransactions. you might not like this comment if you suck Jim's cock. "predatory game mechanics"? gtfo you whiny bastard

    I'm arguing against your subscribers that suck the shmegma off your cock.

  24. Is it only me or are there any others who see a VERY closely looming implosion of the AAA gaming industry, what with the micro monitizations, Take Two's CEO's brain to the balls insanity, and 2K silencing a 'detrimental leak' YouTuber via intimidation?

  25. As soon as I saw the shop with gold coins I knew they would add them, my partner didn't believe me and just said it was grindy because it was trying to be old school

  26. I found a great work around for all this game industry crap… I followed a lifehack walkthrough on a website that taught me how to stop buying games, I now have more money to spend on crank from the bikers down the road who care more about me as a person than game dev's and publishers do.

  27. Again, fuck anyone and everyone that participates and buys loot boxes and MTXs in fee to play games. Kindly get ill and die so the rest of us boycotting this practice can get those fucking publishers under our mercy.

  28. Was waiting for this one, classic YT not recommending it to me, had to check the channel manually.
    This trend is hella scummy, yet another reason to avoid buying games on release, like day 1 patches/DLC weren't enough

  29. The only thing that made the E3 worth watching for me were TotalBisquits Snarkathons afterwards.
    My interest in E3 died with him.

  30. So instead of not buying Activision games that have microtransactions on launch, I'll just not buy Activision games at all anymore, cause I never know when they might fuck up the game. Well, I'm going from zero Activision games bought to zero Activision games bought anyways, but still.

  31. Parasites in charge is right. They are criminals. They know exactly what they are doing and our corrupt puppet leaders will allow it. The Industry is dead… it is just a matter of time.

  32. just being a devils advocate here, and because its funny, in a war of attrition, should i "not" kill the soldier and just go straight for the commander or leader? Soldiers like level designers are people at the bottom. they have little say, and little power over what they are instructed to do, but in war, you kill them anyways cuz it weakens strength and morale and… thats just how war works, right? are we not waging war against the AAA industry? is my analogy too far off? idk. if you cant kill the commander you sure as hell are gonna strike at his support or the people who decided to side with him, so he looses power. (keeping in mind the quickest way to stop a war….is to stop funding it, just playing Devils advocate here, but a valid argument)

  33. Yey let's play a game with old ass characters from an old ass game. Doesn't always work. The level designer was on the wrong team, environments look amazing but I never played Crash Bandicoot really. Played many many other games out there but never really owned the game.
    Time to fire up the playstation emulator to play some quality gaming!

  34. Jim you make a really good point at mentioning that demonizing game developers for predatory schemes in their games is misplaced. theyre not the ones who are responsible for that crap.

  35. and its why i don't pre-order anything anymore. I saw this starting to form a year ago and instantly haulted and pulled the majority of my PreOrders.

  36. Someday they'll just change the whole game altogheter. Here's cartoon violence for a week, after that GET KILLING GROUNDS!

    Also this remembers me of Kanye Quest which is a silly RPG maker on he front but has a hidden mode for occultist recruitment.
    I hope no one tell the AAAsholes that this is possible.

  37. God bless you Jim. Seriously though I'd bet that the company loved that their levep designer was getting them so much attention, evil bastards.

  38. Really though, comparing everything bad in the world to predators is starting to become a little unfair.

    The predators are just hungry and are no more guilty of anything than the herbivores that go around eating defenseless plants.

    It's an unfair smear campaign I tell you.
    And dragging those poor innocent predators down by equating them to the sick behaviour of corporations is just mean.



  39. Y'know, as a kid, I always assumed that publishers for games were needed because they lent a certain level credibility to whatever book, game, or whatever that they were publishing.
    Were they always actually supposed to be warning signs?

  40. I’m wondering if the decision by Simpson’s Tapped Out to use cash as the worthless currency was intentional and a psychological design trick tying in with what you said Jim players see the “cash” being given out with regularity assuming it has value whereas donuts don’t hold value psychologically but are needed to overcome the grind

  41. Good to point that out that some people focusing their frustration about micro shenanigans on the wrong person in this case a level designer that didn’t make these “decisions” there are games that making sick making amounts of money with these stupid micro transactions so long governments allow these things in games I can guarantee that publishers will continue putting in micro transactions in their games.

  42. It sounds like some idiots just googled "MachineGames Twitter" trying to find someone, anyone, that looked like they directly belonged to the company to direct their ire too. This level designer probably had the unfortunate providence to have a name/twitter handle combo that puts him at the top of the listing and as such he or she was the recipient of this barrage of bad behavior.

    Your audience Jim, and the audiences of basically all major gaming personalities (yourself, YongYea, Upper Echelon, TotalBiscuit types) know that this behaviour is wrong and stupid. Its the same deal as Sarkeesian complaining about harassment, and when everyone looks at the type of accounts it comes from, its always 2-day old egg accounts, or ones that belong to basically immature children (i mean actual children, 13-14 years old or less) who play Call of Duty. Not the people who understand the arguments or how to conduct themselves properly in a discussion who want to have a conversation; just a mob of unconnected people making their displeasure known at the closest valid target they perceive as being the source. It doesn't matter that departments involved in level design have little to do with Virtual Economy and monetisation decisions beyond implementing the relevant parts forcibly handed down to them.

    The vast majority of videogame players are part of the demographic that largely does not follow or keep up with the "current events" and commentary side of the hobby, because why else would Sports games and The Sims have such massive fanbases. These are people who bought a shit game, hated it (for a long, loooong list of reasons of W:YB is a shit game that should never exist) and sought to crucify a representative of someone they thought responsible.

  43. Adding in game purchases after launch is the game industry asking for it. And by it, I mean draconian government legislation restricting their practices…

    AAA Publishers: Umm, hi, Government? We've added these in game purchases to this game that didn't have in game purchases at launch, thus making our ESRB rating inaccurate and not representative of our game… err… could you, like, legislate us? Y'now seeing as we've just rendered the ESRB – y'know, that organisation that was founded by us for the specific purpose of keeping you out of our business – unfit for purpose. So, could you like, get in our business, please Government?

  44. a lot of data breaches happening lately. The cynic in me suspects it's intentional selling off the info and lying about it when caught. We have discussed before how stupidly short sighted and greedy these people are. I don't think it is a stretch to think they sold personal info for cash.


  46. Yep, just another reason why to never buy on release and wait a while as well as make sure you aren't buying an always online shit heap.

  47. I think you can talk about NOT harrassing people on social media until your tongue goes fuzzy.

    That kind of "hobby" is so far removed from clear thought, and so rooted in emotional response that you can't defeat it with intellectual arguments.

    You are absolutely right to say it, though, because, like, we also can't let that shit go on unchecked and if nobody says anything it would be normalized.

    fffffffffffffffffffffffffffkn shit, why are people like thisß

  48. Thank you for defending the people who have no say in the shitty business practices that AAA companies make.

  49. Reviewers need to start docking 10% (or more) from their scores for games from publishers that regularly do this on the premise that it will happen.

    Hit them where it hurts.

  50. Wouldn't it make more sense to cease calling these companies "Triple A" and something more on level with their actual business practices/products such as "financially too rich and alleged video game producers but really are corporate slave owners and smut peddlers"? Long title that I would say could use some work but just hate classing them above others that they compete with who may not be doing the same practice (as those that are not "formerly known as triple A" companies have done the same, mobile games ARE still games).

  51. People keep buying the crap so they keep selling it . The fact that they make so much money tells you that people are happy enough to spend their government checks on cosmetic pixels on a screen

  52. One wonders if the ESA and E3 have even contacted all the folks involved with a actual apology.. or they still hiding?>

  53. But you know who is a liar and has a name and a face? Fucking todd howard

    Go annoy him instead of random level designers, it just works

  54. Listening to all of Jim’s videos about the never-ending plague of disgusting micro transactions suddenly makes me want to hold on to my older consoles and games, as if to preserve a piece of history when none of this shit existed

  55. Jim, you're wrong about Garden Warfare 2. You;re thinking of the first game, the second one only didnt have microtransactions in the beta (which was to be expected since saves did not carry over since it was just a test). Not saying they belong in the game, but you're wrong about them being introduced in the second entry.

  56. Thank you Jim for pointing all these things out. As someone who is developer and part of IT industry for 20 years, I have to also point out that releasing anger on the developers is a wrong move in 99.9% of cases. The whole industry has a "popularity" problem, a lot of money is at stake and corporate slimeballs, managers, marketers and other troglodytes are drown to it. They have no clue about technology, art, gaming, fun etc. They don't care about kids, social implications all they need is the money. Profit margins, advertisements, percentages, more money, that's what they care about. So whenever you see that the game you loved became a monetized gambling black hole, be sure that the management ghouls took over the company attracted by the money.

  57. Overwatch started it?

    You what? EA started it with the teams in fifa back in like 2008.. EA stocks have raised from 80 million to 800 million per year in that time and it is all because of the fifa style micro transactions. EA is now working hard to implement fifa style micro transactions into every game it makes, you can't blame blizard for this…

  58. I was so hurt when CTR got microtransactions as it was a great remake of a classic game, and to aim it at kids was diabolical. I been tweeting crazy on removing those MTX on this game.

  59. Yelling at a level designer for Micro transactions is like getting mad at a retail worker because you dont like the price of a jug of milk.

  60. Faceless corporation? Oh no, I don't think so. The CEO/President is that face to shit upon. Two in particular are perfect for it – one is headed by a robot and the other is someone who was sent to Earth by Satan himself, at least based on the horns (apologies to Satan if in fact, you just kicked him out because he made even YOUR skin crawl – which on second thought, is probably more likely).

  61. Yes dont herras the Ausschwwitz shower designer! they are just an interior design person! they had no idea their work was part of a horrible thing!

  62. No one is angry that you play as women in Youngblood ya dope. They're angry that you play as obnoxious, unlikable characters in Youngblood.

  63. This is what 2k did! They removed a feature from the game. Now you can only buy things with real money

  64. If the industry is going to keep releasing games broken there should be two reviews instead of one one review for release another review one year later for a post review that shows what's been added in the previous year has it improved or broke the game

  65. Since day one I have always said that consoles going online was going to be the death of the industry. These assholes just can't help themselves. We were better off when they couldn't come in at night and completely rewrite the game we paid for.

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