You Need To Play Wargroove


I’ve never really been into tactics or strategy
games mainly because, if I’m being honest, I suck at them. The challenging puzzle elements often made
me feel dumb when I couldn’t figure out the solution, and then I’d just give up
before investing enough time to learn and improve. But one of my resolutions for the channel
this year is to expand my repertoire of genres I normally cover, so now with a new tactics
title gaining lots of buzz, one with insanely beautiful pixel art and inspired by the critically
acclaimed Advance Wars series, I decided to take a leap of faith. I wanted to find out what the draw is for
people that live and breathe these types of games. And, ya know what, I’m so glad I did because
all my hesitancies and negative feelings toward the genre have totally faded away. Let me tell you why you need to play Wargroove. As I said I was immediately drawn in by the
fluid art style and charming fantasy setting, but at first it wasn’t quite enough to help
me get past my frustrations. As expected, I started out pretty overwhelmed. Since it’s a tactics game where you control
armies and commanders to overtake opposing teams and structures, there’s a lot of different
elements to manage in Wargroove, such as which units are strong or weak against others, how
close you can get to an enemy without being in their immediate attack range, or using
terrain to gain extra defense, and for lack of a better way to describe it, it gave me
a bunch of anxiety, something I’ve never really experienced with gaming before. Each match was super stressful, and when I
prevailed by the skin of my teeth I wouldn’t say I was excited, more just relieved that
it was over, or you know, I would lose. Like a lot. The stakes are high from the very beginning,
and obviously part of this came down to the fact that I was still learning the mechanics
and systems of the game. Even though they’re the strongest characters
I can’t just push my commanders to the front lines because they’ll get killed and lose
the match, taking down buildings is just as important as enemy troops to drain out their
resources, and most vital I needed to focus on the long-haul. Each mission in Wargroove isn’t exactly
short, sometimes taking upwards of an hour each, so a loss felt especially defeating
since I had to start from the beginning, though I will say setting battle animations to a
minimum did speed up that process a bit. But another element truly turned the tides
for me, and I’m not afraid to admit that I used it. Wargroove has an in-depth difficulty slider
where you can adjust the amount of gold rewarded, damage received or boost to your special attack
power, and this was a lifesaver because instead of just being a simple easy, medium or hard
selection, I was able to tailor the missions to exactly what I felt my skill level was
at that moment. So if I turned everything down say 20% and
felt like it was just a hair too easy, I could adjust the groove charge back to normal, or
lessen the money handicap to keep myself at the perfect amount of challenge. Ever since I swallowed my pride and realized
tactics wasn’t really my forte, it made a world of difference in my enjoyment of the
whole experience. It does limit your ranking to a single star
upon completing a mission, but I don’t really care about that stuff anyway. I still would not say Wargroove is an easy
game by any means, but I was finally able to get into a groove (heh) and feel like I
was learning and improving at the new challenges it put in my way. No, from here you see, it went a step further
– I was addicted. This game is so good you guys. There’s nothing like facing overwhelming
odds and coming out on top by pitting the right units against each other or flanking
a powerful foe to expose their weaknesses. Chasing down the enemy commander when he has
no option left but to run away – ah it’s the thrill of the hunt! Wargroove has a wide variety of special abilities
for their commanders, from extra healing and defense to calling an extra troop or slicing
through waves of enemies at once, but it also has a plethora of different situations to
play through to keep the campaign fresh. While the primary mode of taking down the
opposing stronghold steals the show, there’s also simple skirmishes that feel like a chess
match because once you lose a character they’re gone for good, or fleeing an overpowered villain
and trying to reach the exit unscathed. While the story is enjoyable enough and you
meet a creative cast along your journey, they did a fantastic job at adding new hurdles
throughout to keep you on your toes. But where Wargroove truly shines is in all
the extra features in addition to the main adventure. There’s an arcade mode which is similar
to the campaign, but you select the character you want to play as and work your way through
various opponents in a completely different quest to find the ultimate weapon. Then you have puzzle mode, which for the most
part is too galaxy brain for me, but I’m really glad it’s included in the package. Your goal here is to end a match in a single
turn, so sometimes that means defeating the commander, or getting a villager to safety,
but the coolest part is that it stretches your abilities to learn the absolute limitations
of the game. For example, to kill Valder here you’ll
need to sacrifice your soldiers with lower HP as you whittle away at his health in order
to free up space for the bigger troops to come in and finish the job. Or here the wagon only moves 12 spaces, so
you need to position Caesar just right in order to use his special ability to give it
an extra turn and reach the exit. You’re such a good boy! It helped me appreciate the intricacies of
this game and all the hidden strategies that aren’t explained to you outright – there’s
a lot going on under the surface. But on top of this there’s even more awesome
stuff for multiplayer and your own creativity. You can play online against friends and since
it’s turn based, you don’t have to complete the match in one sitting which is a nice touch,
but you can also create your own maps and setups for custom battles. The editing tools are super easy to use and
the potential for unique encounters is massive here. Even further, and this is super dope, you
can make your own CAMPAIGN mode and play through your own homebrewed story if you want! This feels pretty unprecedented from most
indie games I’ve seen, and frankly I’m surprised more games haven’t gone after
the whole “Mario maker” schtick of allowing you to drag and drop the game assets ‘til
your hearts content. But I’m so glad they’ve included these
options, it goes way beyond fluff or padding, the creative juices in my bones are flowing
just thinking about the possibilities. Basically I’m saying if you are already
on board with tactics games, this is a phenomenal one, but even if you’re not I would still
encourage you to give Wargroove a chance like I did. It not only has given me an appreciation for
solving the logic puzzles of who to attack in the best method possible, but it makes
me want to try other games in the genre as well. What are some of your favorite strategy and
tactics games and why? What are the must-plays for someone trying
to dive deeper into the best of the best? Tell me in the comments below and I might
have to check them out. Who knows you may even see a Good Game Design
on the genre as a whole down the road. Thanks for watching, I’ll see you guys next
time. Stay frosty my friends. Did you know that there’s a Snoman Gaming
subreddit? Yeah I just made one, so there’s not a whole
lot there yet, but I want it to be a place for you all to come together and talk about
future video topics, discuss games or even share fanart or sno-memes…is that a thing? To kick things off I’ll be doing an AMA
on it right now so you can ask me any question you’d like and I’ll start responding later
today – it can be something serious about the channel, or asking which condiment is
best and why it’s obviously barbecue, don’t @ me. Head over to r/snoman to join in the festivities,
and I’ll see you there. Buh-bye!

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